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https://github.com/pardcode/opengl-3d-game-tutorial-series

C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
https://github.com/pardcode/opengl-3d-game-tutorial-series

3d-game 3d-game-tutorial 3d-graphics 3d-graphics-engine cpp cpp11 game-engine gamedev graphics-engine opengl opengl-3d opengl-game opengl-game-engine opengl-graphics-api opengl-tutorial

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C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

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README

        

![](Media/banner.png)

![CPP11](https://img.shields.io/badge/C++->=11-blue)
[![TutorialNumber](https://img.shields.io/badge/NumberOfTutorials-8-blue)]()
[![Discord channel](https://img.shields.io/discord/622797245368238082?logo=discord)](https://discord.gg/RymBzwKPyZ)
[![Patreon](https://img.shields.io/badge/Patreon-Donate-orange)](https://www.patreon.com/pardcode)
[![YouTube](https://img.shields.io/badge/YouTube-Subscribe-red)](https://www.youtube.com/channel/UCs1ssVSR49YItKE7DZ3-Jcw)

[`C++ OpenGL 3D Game Tutorial Series`](https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF) is a YouTube Tutorial Series,
whose purpose is to help all those who want to take their first steps in the game development from scratch.
In this series you'll learn how to create a Cross-Platform OpenGL 3D Game in C++ from scratch, starting from the creation of a Window by using Win32, Cocoa and X11 APIs (Windows, macOS and Linux respectively)
to the making of all the necessary sub-systems in order to achieve a complete 3D Game, like

- OpenGL 3D Graphics Engine
Vertex Array Object (VAO)
Shaders
Uniform Buffer Object (UBO)
...
- Entity System
- Input System
- ...

---

For any **questions**, **doubts** or **clarifications** about the `OpenGL 3D Game Tutorial Series`, you can join
the [discord server](https://discord.gg/RymBzwKPyZ), where you can meet other users or developers like you.

Before to ask any question, check the [FAQs](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/wiki/Frequently-Asked-Questions).
The answers you are searching for could be already there.

You can find the license [here](#license).

---

This project is available under a free and permissive license, but needs a financial support to sustain its development.

The development includes both the making of video tutorials and the writing of the code.

Consider to support it through [`Patreon`](https://www.patreon.com/pardcode).

Every single contribution makes the difference, regardless the amount.

Many thanks to all **the patrons** who have supported me so far!


[![Patreon](https://img.shields.io/badge/Patreon-Donate-orange)](https://www.patreon.com/pardcode)

# License

The license of this project is based on the modified MIT-License.

That means you can do whatever you want with the code available in this repository.
The only conditions to meet are:

- include the license text in your product (e.g. in the About Window of a GUI program, or Credits Section of a 2D/3D Visual Game)
- include (or simply not delete) the license text in all the source code files you get from this repository (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them. )

If you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:

```
...
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
,

Copyright (c) 2021-2024, PardCode
Copyright (c) ,
...
```

The license text is available in the [`LICENSE`](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/blob/tutorials/LICENSE) file.