https://github.com/pardeike/rimworld-newmod
https://github.com/pardeike/rimworld-newmod
Last synced: 3 months ago
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- Host: GitHub
- URL: https://github.com/pardeike/rimworld-newmod
- Owner: pardeike
- Created: 2024-04-04T16:11:36.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-05-27T19:01:00.000Z (about 1 year ago)
- Last Synced: 2025-03-17T04:36:48.267Z (3 months ago)
- Language: C#
- Size: 15.6 KB
- Stars: 7
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# NewMod.exe
### About
This is not a mod. This allows you to super quickly create a correcly building mod projects according to my standards. It will set up everything including all necessary files, all dependencies and a minimal mod including settings. It also publizises the game API and lots more.### Usage
`NewMod.exe [] [] [] []``` whatever you have as `NAME` in `https://github.com/NAME`
`` your mod name with no special characters (like a file name)
`` the human readable name of your mod
`` Full name of the author
`` short lowercase name of the author (used in Harmony ID)
`` an initial description of your mod### Note
Requires you to define an environment variable called `RIMWORLD_MOD_DIR` that points to the installation destination (usually `C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods`). Don't create your project in the `Mods` folder. Instead put it into your `Projects` folder and let the project build and copy the whole mod when you build.### Author
My name is Andreas Pardeike, but everyone just knows me as **Brrainz**. I am dedicated to making mods and modding tools for the RimWorld community.
If you like or use what I make, please support me with as little as $1 at https://patreon.com/pardeike