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https://github.com/passivestar/godot-minimal-theme
Godot Minimal Editor Theme
https://github.com/passivestar/godot-minimal-theme
game-engine gamedev godot godot-engine theme
Last synced: 3 days ago
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Godot Minimal Editor Theme
- Host: GitHub
- URL: https://github.com/passivestar/godot-minimal-theme
- Owner: passivestar
- License: mit
- Created: 2024-01-25T09:25:28.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-12-05T05:07:28.000Z (17 days ago)
- Last Synced: 2024-12-12T10:04:01.192Z (10 days ago)
- Topics: game-engine, gamedev, godot, godot-engine, theme
- Homepage:
- Size: 147 KB
- Stars: 1,822
- Watchers: 18
- Forks: 31
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
![minimal-theme](https://github.com/user-attachments/assets/75df90f3-4bf6-464c-b59b-5a8a169cfa7b)
![minimal-theme-window](https://github.com/user-attachments/assets/55f548fc-8942-401a-970b-9869150ca9f8)_Demo scene credit: https://github.com/Jamsers/Bistro-Demo-Tweaked_
---
# Godot Minimal Theme
## Versions
- For Godot **4.4** and newer use the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest)
- For Godot **4.3** use version [1.6.0](https://github.com/passivestar/godot-minimal-theme/releases/tag/1.6.0)
- For Godot **4.2** use version [1.2.1](https://github.com/passivestar/godot-minimal-theme/releases/tag/1.2.1)## Installation
1. Download the `.tres` file of the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest) of the theme. Use the `_high_ppi.tres` version if you're using in-engine display scale of over **100%** (for example if you're using a laptop with a high pixel density display)
2. In Godot open `Editor Settings -> Interface -> Theme`, and choose the downloaded theme in the `Custom Theme` field
3. Set the theme settings like in the [Recommended settings](https://github.com/passivestar/godot-minimal-theme?tab=readme-ov-file#recommended-settings) below
4. Click `Save & Restart`## Recommended settings
`Editor Settings -> Interface -> Theme`:
- Base Color: `#252525`
- Accent Color: `#569eff`
- Contrast: `0.3`
- Icon Saturation: `2`
- Corner Radius: `4``Editor Settings -> Interface -> Editor`:
- Main Font: [Inter](https://rsms.me/inter/)
> [!IMPORTANT]
> You can experiment with different values but keep in mind that some UI elements will look out of place if you use a different `Base Color`, especially a non-monochrome one. `Accent Color`, `Icon Saturation` and `Font` are safe to change to any value. `Corner Radius` needs to be set to `4` for the nested resources to match the corner radius of the theme. It's not customizable. This is a limitation of Godot theming capabilities.## Overview
You can watch a short [overview video](https://youtu.be/WmZq3UgOGKY) of this theme made by **Gamefromscratch**.