https://github.com/passivestar/godot-minimal-theme
Godot Minimal Editor Theme
https://github.com/passivestar/godot-minimal-theme
game-engine gamedev godot godot-engine theme
Last synced: about 1 year ago
JSON representation
Godot Minimal Editor Theme
- Host: GitHub
- URL: https://github.com/passivestar/godot-minimal-theme
- Owner: passivestar
- License: mit
- Created: 2024-01-25T09:25:28.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-03-29T17:08:21.000Z (about 1 year ago)
- Last Synced: 2025-04-11T20:43:40.880Z (about 1 year ago)
- Topics: game-engine, gamedev, godot, godot-engine, theme
- Homepage:
- Size: 111 KB
- Stars: 2,353
- Watchers: 24
- Forks: 39
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-godot - Godot Minimal Theme - A theme that aims to correct odd spacing and formatting in the default Godot theme without changing the overall look and feel. (Themes / Engine themes)
README


# Godot Minimal Theme
## Installation
1. Download the `minimal_theme.tres` file of the [latest version](https://github.com/passivestar/godot-minimal-theme/releases/latest).
2. Open `Editor Settings -> Interface -> Theme` and choose the downloaded file in the `Custom Theme` field. You'll need to have `Advanced Settings` enabled to see that field.
3. Click `Save & Restart`.
## Recommended settings
As of **2.0** this theme supports editor settings so you can experiment and choose whatever values you like!
Here are my personal recommendations:
`Editor Settings -> Interface -> Theme`:
- Base Color: `#252525` or `#22262B`
- Accent Color: `#569eff`
- Contrast: `0.2-0.3`
- Icon Saturation: `2`
- Corner Radius: `4-5`
`Editor Settings -> Interface -> Editor`:
- Main Font: [Inter](https://rsms.me/inter/)
## Compatibility
This theme was tested with Godot 4.3 and 4.4. Latest Godot version is recommended because Godot always evolves in terms of what can be themed. Some of the PRs were opened by me to help this theme reach its full potential.
## Credits
- The idea for embedding theme generation code into the resource to support editor settings was suggested by [Yuri Sizov](https://github.com/YuriSizov). You can read his article about it [here](https://humnom.net/thoughts/6765836d-make-smarter-editor-themes-in-godot.html).
- Demo scene from the screenshot: https://github.com/Jamsers/Bistro-Demo-Tweaked.