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https://github.com/patrick-s-young/webxr-arcore-boilerplate

WebXR ARCore template project for browser-based augmented reality
https://github.com/patrick-s-young/webxr-arcore-boilerplate

3d arcore augmented-reality boilerplate javascript threejs webgl webxr

Last synced: 16 days ago
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WebXR ARCore template project for browser-based augmented reality

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# webxr-arcore-boilerplate
WebXR ARCore boilerplate project for browser-based augmented reality.

![webxr-arcore-boilerplate_screen_256_512_15fps](https://user-images.githubusercontent.com/42591798/220235740-9b053463-b347-4e64-9009-477d2fabaeb1.gif)

### [Demo Link - Use ARCore Supported Device To View](https://patrick-s-young.github.io)

## Running Locally

Make sure you have [Node.js](http://nodejs.org/) installed.

```sh
git clone https://github.com/patrick-s-young/webxr-arcore-boilerplate.git # or clone your own fork
cd webxr-arcore-boilerplate
npm install
npm start
```
## Device Requirements
See Google's [ARCore supported devices](https://developers.google.com/ar/devices).

## Built With

* [Three.js](https://www.npmjs.com/package/three) - An easy to use, lightweight, cross-browser, general purpose 3D library.
* [webpack](https://webpack.js.org/) - static module builder.
* [maximo](https://www.mixamo.com/) - 3D characters, skeletal rigs, and animations.

## Authors

* **Patrick Young** - [Patrick Young](https://github.com/patrick-s-young)

## License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.