https://github.com/pavelblend/blender-xray
STALKER (aka xray-engine) import/export plugin for Blender 3D
https://github.com/pavelblend/blender-xray
addon anm blender bones details dm err export import level object ogf omf part plugin skl skls stalker x-ray xray-engine
Last synced: about 1 year ago
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STALKER (aka xray-engine) import/export plugin for Blender 3D
- Host: GitHub
- URL: https://github.com/pavelblend/blender-xray
- Owner: PavelBlend
- License: bsd-2-clause
- Created: 2014-06-03T21:12:53.000Z (about 12 years ago)
- Default Branch: develop
- Last Pushed: 2025-04-12T08:28:09.000Z (about 1 year ago)
- Last Synced: 2025-04-13T00:48:01.794Z (about 1 year ago)
- Topics: addon, anm, blender, bones, details, dm, err, export, import, level, object, ogf, omf, part, plugin, skl, skls, stalker, x-ray, xray-engine
- Language: Python
- Homepage:
- Size: 4.06 MB
- Stars: 214
- Watchers: 15
- Forks: 40
- Open Issues: 28
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# blender-xray [](../../releases/latest) [](https://ci.appveyor.com/project/PavelBlend/blender-xray/branch/develop) [](https://codecov.io/gh/PavelBlend/blender-xray) 
`X-Ray Engine` import/export addon for [Blender](http://www.blender.org/).
## Supported formats
| Extension | Description | Can import | Can export |
|-----------|-----------------------|:----------:|:----------:|
| .object | Source models | Yes | Yes |
| .skl | Skeletal action | Yes | Yes |
| .skls | Skeletal actions | Yes | Yes |
| .ogf | Compiled models | Yes | Yes |
| .omf | Game skeletal actions | Yes | Yes |
| .anm | Animation paths | Yes | Yes |
| .bones | Bones data | Yes | Yes |
| .dm | Detail model | Yes | Yes |
| .details | Level details | Yes | Yes |
| .level | Scene selection | Yes | Yes |
| level | Game level | Yes | Yes |
| .part | Scene objects | Yes | Yes |
| .group | Object groups | Yes | Yes |
| .err | Error list | Yes | No |
## Documentation
Follow [wiki](https://github.com/PavelBlend/blender-xray/wiki).
## License
Almost all the code is published under the liberal terms of the BSD License, see the [LICENSE](LICENSE) file.
The only exception is the LZHUF module (see special copyrights there).