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https://github.com/paweljarosz/normal-map-lighting-2d-sprites-defold
Normal map lighting example rendering pipeling for 2D Pixel Art sprites in Defold Game Engine using OpenGL fragment program for sprites to achive lit sprite in one draw call.
https://github.com/paweljarosz/normal-map-lighting-2d-sprites-defold
Last synced: 17 days ago
JSON representation
Normal map lighting example rendering pipeling for 2D Pixel Art sprites in Defold Game Engine using OpenGL fragment program for sprites to achive lit sprite in one draw call.
- Host: GitHub
- URL: https://github.com/paweljarosz/normal-map-lighting-2d-sprites-defold
- Owner: paweljarosz
- Created: 2022-05-21T10:16:28.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-05-21T15:07:29.000Z (over 2 years ago)
- Last Synced: 2024-11-11T16:28:52.532Z (3 months ago)
- Language: Lua
- Size: 7.81 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-defold - Normal Map Lighting 2D
README
# Normal map example render pipeline for 2D sprites in Defold
The project is in development.
This project is an example of 2D normal maps for 2D sprites of high res and Pixel Art with experimental materials and shaders for achievieng normal map based lighting for 2D games in as low draw calls as possible.
Project is not licensed, do whatever you want with it! ^^
Happy Defolding!
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