https://github.com/pawlygonstudio/unitytools
Unity Editor tools for Pawlygon's avatar face-tracking workflow.
https://github.com/pawlygonstudio/unitytools
Last synced: about 2 months ago
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Unity Editor tools for Pawlygon's avatar face-tracking workflow.
- Host: GitHub
- URL: https://github.com/pawlygonstudio/unitytools
- Owner: PawlygonStudio
- License: other
- Created: 2024-07-09T00:56:38.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2026-03-24T08:43:06.000Z (2 months ago)
- Last Synced: 2026-03-25T05:13:06.380Z (2 months ago)
- Language: C#
- Homepage:
- Size: 2.4 MB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
Awesome Lists containing this project
README
# Pawlygon Unity Tools
Unity Editor tools for Pawlygon's avatar face-tracking workflow.
This package helps you duplicate source avatar assets, prepare a working folder structure, swap updated meshes and the primary humanoid Animator rig from a modified FBX back onto a prefab, and generate `.hdiff` patch files for distribution.



## Main features
- Guided `Avatar Setup Wizard` available from `!Pawlygon/Avatar Setup Wizard`
- Batch setup for one or many avatar entries in a single run
- Shared-folder or separate-folder output layouts depending on your project needs
- Automatic creation of working folders, copied FBX assets, copied prefabs, and working scenes
- Reimport detection for modified FBX files
- Review UI for matching FBX skinned meshes to prefab skinned meshes and replacing the prefab's primary humanoid Animator rig before applying replacements
- Automatic creation of `FTDiffGenerator` assets for patch generation
- `.hdiff` generation for both FBX and `.meta` changes using bundled `hdiffz` binaries
- Optional prefab helpers for [Pawlygon VRCFT](https://github.com/PawlygonStudio/VRC-Facetracking) setup and importing the latest [PatcherHub](https://github.com/PawlygonStudio/PatcherHub) package
- `FX Gesture Checker` available from `!Pawlygon/Tools/FX Gesture Checker` — scans an avatar's FX AnimatorController for gesture-driven facial expression transitions (`GestureLeft`/`GestureRight`) and applies a `FacialExpressionsDisabled` guard so they do not fire when face tracking is active. Supports per-transition and per-layer guards, work-on-copy mode, and full undo
- `Eye Muscle Settings` available from `!Pawlygon/Tools/Eye Muscle Settings` — reads and adjusts the humanoid eye muscle limit settings (In, Out, Up, Down) on an avatar's ModelImporter for face tracking compatibility. Provides synced or split left/right sliders, live scene preview with bone rotation and blendshape activation, and writes changes back to the ModelImporter with a single click
## Wizard workflow
The current workflow is built around a five-step editor wizard:
1. `Setup` - choose source FBX/prefab assets, configure output folders, and create the working structure
2. `Import Modified FBX` - replace the copied FBX with your edited version and wait for Unity to reimport it
3. `Select Replacements` - review detected skinned mesh matches plus the primary humanoid Animator rig and choose which replacements to apply
4. `Prefabs` - optionally add [Pawlygon VRCFT](https://github.com/PawlygonStudio/VRC-Facetracking) setup or import the latest [PatcherHub](https://github.com/PawlygonStudio/PatcherHub) unitypackage
5. `Finish` - review the generated paths and completed output
During setup, the wizard creates a working structure like this:
```text
Assets///
FBX/
Prefabs/
Internal/
Scenes/
```
In shared-folder mode, multiple avatar entries can be placed into the same `FBX/`, `Prefabs/`, and `Internal/Scenes/` structure.
## Diff generation
The package includes `FTDiffGenerator`, an editor asset that compares the original FBX against the modified FBX and writes patch files into:
```text
patcher/data/DiffFiles/
```
The generator creates:
- one `.hdiff` file for the FBX itself
- one `.hdiff` file for the FBX `.meta`
The wizard creates these generator assets for you automatically as part of the avatar setup flow.
## Requirements
- Unity 2022.3 or later
## Credits
- [**Hash's EditDistributionTools**](https://github.com/HashEdits/EditDistributionTools) — Inspiration for distribution workflows using binary patching
- [**hpatchz**](https://github.com/sisong/HDiffPatch) — High-performance binary diff/patch library by housisong
- **tkya** — Countless hours of technical support to the community
- **VRChat Community** — Feedback, testing, and feature requests
*Thank you to everyone who helped make Pawlygon Unity Tools possible!*
## License
This project is licensed under [CC BY-NC-SA 4.0](LICENSE.md).
HDiffPatch (`hdiff/hpatchz/`) is distributed under the [MIT License](hdiff/hpatchz/License.txt).
## Links
- [Website](https://www.pawlygon.net)
- [Discord](https://discord.com/invite/pZew3JGpjb)
- [YouTube](https://www.youtube.com/@Pawlygon)
- [X (Twitter)](https://x.com/Pawlygon_studio)
---
*Made with ❤ by Pawlygon Studio*