https://github.com/paxswill/evefitting
A MediaWiki extension for displaying Eve fittings
https://github.com/paxswill/evefitting
Last synced: 3 months ago
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A MediaWiki extension for displaying Eve fittings
- Host: GitHub
- URL: https://github.com/paxswill/evefitting
- Owner: paxswill
- License: other
- Created: 2013-07-21T22:32:17.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2013-07-25T20:18:39.000Z (almost 12 years ago)
- Last Synced: 2025-01-16T03:49:52.365Z (5 months ago)
- Language: PHP
- Size: 375 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.mdown
- License: COPYING
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README
# Eve Fitting Block
This is a [MediaWiki][mwiki] extension that adds a function to the parser for
[Eve Fitting Tool (EFT)][eft] style fittings. It ensures line breaks are
properly preserved and turns the header into a link for the in-game browser
that will open a fitting window in game when clicked.[mwiki]:http://www.mediawiki.org/
[eft]: https://forums.eveonline.com/default.aspx?g=posts&t=24359## Requirements
* MediaWiki >=1.17.0
* PDO and a PDO extension for your database (optional)
## Installation
Like other MediaWiki extensions, simply place the EveFitting directory in the
`extensions` directory in the base of your MediaWiki installation. Then, add
this line to the end of your LocalSettings.php:require_once "$IP/extensions/EveFitting/EveFitting.php";
## Configuration
There are two methods provided for mapping item type names to the typeIDs used
in-game. `array` uses a large array for mapping the item names to the IDs,
while `sql` uses a database with the [Eve Static Data Export][sde] on it. The
`sql` method is preferred, as it uses about 3MB less memory per uncached
request.[sde]: http://community.eveonline.com/community/fansites/toolkit/
To select a mapper, set `$wgEveFittingTypeIDMapper` to either `'array'` or to
`'sql'` in LocalSettings.php.### Database
If you are using the `sql` mapper, you need to provide the connection details
for your database. The names should be fairly self-explanatory:* `$wgEveFittingDatabaseDSN` is the DSN for your database. An example for
MySQL: `mysql:host=127.0.0.1;port=8889;dbname=eve_sde`* `$wgEveFittingDatabaseUsername` is the username required to connect to the
database.* `$wgEveFittingDatabasePassword` is the password for the previously specified
user.* `$wgEveFittingDatabaseOptions` is an array of any database options you may
need. It is preferable to simply append to this as there may be options
preconfigured.The only table needed in the database is invTypes, and the only columns used
are typeID and typeName.## Usage
Wrap your EFT block in `{{#EFT:` and `}}`. You don't need to add `
` to
the end of lines, the extension takes care of that. It also doesn't care if
you've already added them, it discards them.Example:
{{#EFT:[Viator, Speedy Viator]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
10MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Covert Ops Cloaking Device II
Medium Cargohold Optimization I
Medium Cargohold Optimization I}}Result:
>
[Viator, Speedy Viator]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
10MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Covert Ops Cloaking Device II
Medium Cargohold Optimization I
Medium Cargohold Optimization IClicking the link ("[Viator, Speedy Viator]") in the in-game browser will
open an in-game fitting window. Well, it would if Github didn't strip the
Javascript out.