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https://github.com/pblischak/zprob
A Zig Module for Random Number Distributions
https://github.com/pblischak/zprob
module probability random-sampling statistics zig
Last synced: about 1 month ago
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A Zig Module for Random Number Distributions
- Host: GitHub
- URL: https://github.com/pblischak/zprob
- Owner: pblischak
- License: lgpl-3.0
- Created: 2023-05-02T00:31:38.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-07-02T15:46:22.000Z (5 months ago)
- Last Synced: 2024-08-03T23:23:44.422Z (4 months ago)
- Topics: module, probability, random-sampling, statistics, zig
- Language: Zig
- Homepage: https://pblischak.github.io/zprob/
- Size: 2.1 MB
- Stars: 6
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-zig - pblischak/zprob
README
zprob
A Zig Module for Random Number DistributionsThe `zprob` module implements functionality for working with probability distributions in pure Zig,
including generating random samples and calculating probabilities using mass/density functions.
The instructions below will get you started with integrating `zprob` into your project, as well as
introducing some basic use cases. For more detailed information on the different APIs that `zprob`
implements, please refer to the [docs site](https://github.com/pblischak/zprob).## Getting Started
### `RandomEnvironment` API
Below we show a small example program that introduces the `RandomEnvironment` struct, which
provides a high-level interface for sampling from distributions and calculating probabilities. It
automatically generates and stores everything needed to begin generating random numbers
(seed + random generator), and follows the standard Zig convention of initialization with an
`Allocator` that handles memory allocation.```zig
const std = @import("std");
const zprob = @import("zprob");pub fn main() !void {
// Set up main memory allocator and defer deinitilization
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer {
const status = gpa.deinit();
std.testing.expect(status == .ok) catch {
@panic("Memory leak!");
};
}// Set up random environment and defer deinitialization
var env = try zprob.RandomEnvironment.init(allocator);
env.deinit()// Generate random samples
const binomial_sample = env.rBinomial(10, 0.8);
const geometric_sample = env.rGeometric(3.0);// Generate slices of random samples. The caller is responsible for cleaning up
// the allocated memory for the slice.
const binomial_slice = try env.rBinomialSlice(100, 20, 0.4);
defer allocator.free(binomial_samples);
}
```To initialize a `RandomEnvironment` with a particular seed, use the `initWithSeed` method:
```zig
var env = RandomEnvironment.initWithSeed(1234567890, allocator);
env.deinit();
```### Distributions API
While the easiest way to get started using `zprob` is with the `RandomEnvironment` struct,
for users wanting more fine-grained control over the construction and usage of different probability
distributions, `zprob` provides a lower level "Distributions API".```zig
const std = @import("std");
const zprob = @import("zprob");
const Random = std.Random;pub fn main() !void {
// Set up random generator.
var prng = Random.DefaultGenerator;
var rand = prng.random();var beta = zprob.Beta(f64).init(&rand);
var binomial = zprob.Binomial(u8, f64).init(&rand);var b1: f64 = undefined;
var b2: u8 = undefined;
for 0..100 |_| {
b1 = beta.sample(1.0, 5.0);
b2 = binomial.sample(20, b1);
}
}
```## Example Projects
As mentioned briefly above, there are several projects in the
[examples/](https://github.com/pblischak/zprob/tree/main/examples) folder that demonstrate the
usage of `zprob` for different applications:- **approximate_bayes:** Uses approximate Bayesian computation to estimate the posterior mean
and standard deviation of a normal distribution using a small sample of observations.
- **compound_distributions:** Illustrates how to generate samples from compound probability
distributions such as the Beta-Binomial.
- **distribution_sampling:** Shows the basics of the "Distributions API" through the construction
of distribution structs with different underlying types.
- **enemy_spawner:** Shows a gamedev motivated use case where distinct enemy types are sampled
with different frequencies, are given different stats based on their type, and are placed randomly
on the level map.## Available Distributions
**Discrete Probability Distributions**
[Bernoulli](https://en.wikipedia.org/wiki/Bernoulli_distribution) ::
[Binomial](https://en.wikipedia.org/wiki/Binomial_distribution) ::
[Geometric](https://en.wikipedia.org/wiki/Geometric_distribution) ::
[Multinomial](https://en.wikipedia.org/wiki/Multinomial_distribution) ::
[Negative Binomial](https://en.wikipedia.org/wiki/Negative_binomial_distribution) ::
[Poisson](https://en.wikipedia.org/wiki/Poisson_distribution) ::
[Uniform](https://en.wikipedia.org/wiki/Discrete_uniform_distribution)**Continuous Probability Distributions**
[Beta](https://en.wikipedia.org/wiki/Beta_distribution) ::
[Cauchy](https://en.wikipedia.org/wiki/Cauchy_distribution) ::
[Chi-squared](https://en.wikipedia.org/wiki/Chi-squared_distribution) ::
[Dirichlet](https://en.wikipedia.org/wiki/Dirichlet_distribution) ::
[Exponential](https://en.wikipedia.org/wiki/Exponential_distribution) ::
[Gamma](https://en.wikipedia.org/wiki/Gamma_distribution) ::
[Normal](https://en.wikipedia.org/wiki/Normal_distribution) ::
[Uniform](https://en.wikipedia.org/wiki/Continuous_uniform_distribution)## Installation
> [!NOTE]
> The current version of `zprob` was developed and tested using v0.13.0 of Zig and is still a work in progress.
> Using a version of Zig other than 0.13.0 may lead to the code not compiling.To include `zprob` in your Zig project, you can add it to your `build.zig.zon` file in the
dependencies section:```zon
.{
.name = "my_project",
.version = "0.1.0",
.paths = .{
"build.zig",
"build.zig.zon",
"README.md",
"LICENSE",
"src",
},
.dependencies = .{
// This will link to tagged v0.2.0 release.
// Change the url and hash to link to a specific commit.
.zprob = {
.url = "",
.hash = "",
}
},
}
```Then, in the `build.zig` file, add the following lines within the `build` function to include
`zprob` as a module:```zig
pub fn build(b: *std.Build) void {
// exe setup...const zprob_dep = b.dependency("zprob", .{
.target = target,
.optimize = optimize,
});const zprob_module = zprob_dep.module("zprob");
exe.root_module.addImport("zprob", zprob_module);// additional build steps...
}
```Check out the build files in the [examples/](https://github.com/pblischak/zprob/tree/main/examples)
folder for some demos of complete sample code projects.## Issues
If you run into any problems while using `zprob`, please consider filing an issue describing the
problem, as well as any steps that may be required to reproduce the problem.## Contributing
We are open for contributions! Please see our contributing guide for more information on how you
can help build new features for `zprob`.## Other Useful Links
- [https://ziglang.org/documentation/master/std/#std.Random](https://ziglang.org/documentation/master/std/#std.Random)
- [https://zig.guide/standard-library/random-numbers](https://zig.guide/standard-library/random-numbers)