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https://github.com/pellegrino/s9-e2
Challenge Exercise: Exponential Chaos
https://github.com/pellegrino/s9-e2
Last synced: 3 months ago
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Challenge Exercise: Exponential Chaos
- Host: GitHub
- URL: https://github.com/pellegrino/s9-e2
- Owner: pellegrino
- Created: 2011-09-13T21:39:52.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2021-03-25T05:00:22.000Z (over 3 years ago)
- Last Synced: 2024-07-20T03:48:44.211Z (4 months ago)
- Language: Ruby
- Homepage:
- Size: 28.3 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
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README
Challenge Exercise: Exponential Chaos
=====================================_written by: Shane Emmons_
My wife and I play a lot of board games. After getting beat, time and time
again, I decided it was time to find some games where we could work together.
After experimenting with a few, we quickly found our two favorites: Pandemic
and Forbidden Island. But now that we've played them so much, we're looking for
more. That's where you come in.During this assignment, you are going to create
your own cooperative board game using similar mechanics to those in Pandemic
and Forbidden Island. You should attempt to model the game and let a single
player play a few turns via the console. You don't need fancy graphics or
visual design.## Examples of chaotic cooperative games with exponential elements
Below are some links to videos and/or rules for several games that you can draw
inspiration from.Pandemic:
- http://www.youtube.com/watch?v=5JxMh1FP4b0
- http://www.zmangames.com/boardgames/pandemic.htm
- http://www.youtube.com/watch?v=6vaJhiht8NA&feature=fvstForbidden Island:
- http://www.youtube.com/watch?v=aYVOTPsWeN4
Ghost Stories:
- http://boardgamegeek.com/boardgame/37046/ghost-stories
Red November:
- http://boardgamegeek.com/boardgame/36946/red-november
## Exercise Summary
- Design and model a game with the following features:
- A map which can be represented as a graph structure
- Rules that result in exponentially increasing danger as the game progresses
- Resources which players must collect repeatedly in sets to win the game
- Rules that create tension between slowing down immediate danger and
collecting all the needed resources
- Create your own unique theme, don't copy the scenarios from the example games
- Implement at least a single player mode which demonstrates the game setup and the
different actions that can take place on a turn.## Submission Guidelines
If you plan to work on this exercise, you should fork this repository
and push code early and often during the course. The course
guidelines PDF explains the submission process in detail, but please
contact an instructor if you have any questions.