https://github.com/pendoragon/openxr_macos_editor
https://github.com/pendoragon/openxr_macos_editor
custom-module godot
Last synced: 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/pendoragon/openxr_macos_editor
- Owner: pendoragon
- Created: 2022-12-03T10:42:36.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-12-04T10:44:07.000Z (over 3 years ago)
- Last Synced: 2025-06-29T14:41:34.872Z (12 months ago)
- Topics: custom-module, godot
- Language: C++
- Homepage:
- Size: 3.91 KB
- Stars: 1
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# openxr_macos_editor
This is a Godot external openxr editor module for macos. Since the in-tree build disables openxr module as a whole on macos, this module simply builds the editor part so that we can edit action sets, profiles and so forth on macos.
# How to use
This module needs to be compiled with Godot, so you need to clone both this repo and the Godot source code. Then compile godot with it as a custom module:
```shell
$ git clone https://github.com/godotengine/godot.git
$ git clone https://github.com/pendoragon/openxr_macos_editor.git /path/to/this/module
$ cd godot
$ scons platform=macos custom_modules=/path/to/this/module --jobs=$(sysctl -n hw.logicalcpu)
```