https://github.com/penspanic/penspanic
https://github.com/penspanic/penspanic
Last synced: 5 months ago
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- Host: GitHub
- URL: https://github.com/penspanic/penspanic
- Owner: penspanic
- Created: 2025-07-07T02:23:39.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-12-16T06:13:29.000Z (7 months ago)
- Last Synced: 2025-12-19T17:42:17.758Z (7 months ago)
- Size: 3.91 KB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# ๐ Hi, I'm Geun-Hee Park
**Software Engineer @ Unity**, passionate about game development, engine development, performance optimization, and exploring diverse tech domains.
[](https://www.linkedin.com/in/geunhee-park/)
[](http://penspanic.github.io)
---
## ๐ผ Experience
### Senior Software Engineer @ Unity
*Sep 2022 โ Present ยท Seoul (Hybrid)*
- **Unity Engine Development**
- Contributed to core engine across multiple domains: **Graphics**, **DOTS**, and various official Unity packages
- Cross-team collaboration on engine-level features and bug fixes
- **Unity Open World Tech Demo Development**
- Open-world technology R&D & package development
- World Streaming, tooling & workflow
- Applied new Unity tech: **DOTS**, **Netcode for Entities**
- Framework design, CI/CD
- **Professional Services**
- Game-project optimization & consulting for partners
- Custom engine feature development tailored to partner needs
---
### Senior Programmer @ NEXON KOREA
*Jan 2021 โ Sep 2022 ยท Pangyo*
- **MapleStory Worlds**
- Lua script-engine integration & customization
- Script editor / intellisense development
- API development lead
---
### Programmer @ Allm
*Aug 2016 โ Dec 2020*
- **Legends of Lunia** โ Program Lead
- Designed & built client & server architecture
- Implemented 4 dedicated servers: Match, Lobby, Social, Battle
- **CAPSULEMON: FIGHT!**
- Client & server feature development
- Game launch & live-service operations
- **Kritika Online**
- Client & server feature development
- Live-service operations
---
## ๐ฏ Interests
- ๐ฎ **Game Engine Development** โ Building scalable, high-performance game systems
- ๐ **Open World Technology** โ World streaming, LOD systems, and large-scale rendering
- ๐ **Multiplayer Systems** โ Dedicated servers, netcode, and real-time synchronization
- ๐ต **Audio & Music Tech** โ MIDI, audio processing, and interactive music systems
- โก **Performance Optimization** โ Profiling, memory management, and frame-time analysis
- ๐ค **Computer Vision** โ Object tracking, pose estimation, and real-time video analysis
- ๐ **Data-Oriented Design** โ ECS patterns and cache-friendly architectures
---
## ๐ซ Contact
- ๐ Seoul, South Korea
- โ๏ธ [penspanic@gmail.com](mailto:penspanic@gmail.com)
- ๐ผ [LinkedIn](https://www.linkedin.com/in/geunhee-park/)
- ๐ [Blog](http://penspanic.github.io)