https://github.com/peppson/tiny-particle-engine
A work-in-progress tiny particle engine
https://github.com/peppson/tiny-particle-engine
Last synced: 5 months ago
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A work-in-progress tiny particle engine
- Host: GitHub
- URL: https://github.com/peppson/tiny-particle-engine
- Owner: Peppson
- License: mit
- Created: 2024-12-23T14:41:22.000Z (7 months ago)
- Default Branch: main
- Last Pushed: 2024-12-23T19:54:41.000Z (7 months ago)
- Last Synced: 2025-01-01T00:33:01.818Z (6 months ago)
- Language: C#
- Homepage:
- Size: 391 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# tiny-particle-engine 
My attempt at some linear algebra and collision detection between points in 3D-space.
Built with C# and [Monogame](https://monogame.net/).* Shot asteroids from any angle
* Transitions, Animations and 3D-effects
* Camera controls: Zoom, Rotate, and Pan
* Fully dynamic: Multiple effects/animations/asteroids can run simultaneously## Requirements
* A computer! (Windows)
* [.NET 9.0 SDK](https://dotnet.microsoft.com/en-us/download/dotnet)
Setup and Run
```
git clone https://github.com/Peppson/tiny-particle-engine.git &&
cd tiny-particle-engine/src &&
dotnet run -c Release
```

Asteroid impact
Gravity
## Todos
- [ ] Replace the helicopter with a proper 3D-axis model.
- [ ] Add effect for "Impact" shape.