https://github.com/pepsi4/custom-ai-pathfinding
AI with custom pathfinding and grid systems
https://github.com/pepsi4/custom-ai-pathfinding
ai pathfinding unity
Last synced: about 2 months ago
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AI with custom pathfinding and grid systems
- Host: GitHub
- URL: https://github.com/pepsi4/custom-ai-pathfinding
- Owner: Pepsi4
- Created: 2023-02-25T19:40:56.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-01-02T16:24:34.000Z (over 2 years ago)
- Last Synced: 2025-04-05T03:14:42.873Z (about 1 year ago)
- Topics: ai, pathfinding, unity
- Language: C#
- Homepage:
- Size: 6.04 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Simple AI Sample with pathfinding system. Unity3D.
### 0. I have implemented a generic grid and pathfinding system for this project.
###### (Red nodes are obstacles)

### 1. Afterwards, I created a simple AI that is able to move to a specific point using the pathfinding grid.

### 2. Based on that, I have created an AI that is able to chase a target using a pathfinding grid. :coffee:
