https://github.com/perliedman/raytracing-in-one-weekend
Rust implementation of the book Ray Tracing in One Weekend
https://github.com/perliedman/raytracing-in-one-weekend
Last synced: over 1 year ago
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Rust implementation of the book Ray Tracing in One Weekend
- Host: GitHub
- URL: https://github.com/perliedman/raytracing-in-one-weekend
- Owner: perliedman
- Created: 2018-04-22T21:32:50.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-06-03T13:10:59.000Z (about 8 years ago)
- Last Synced: 2025-03-27T12:52:34.541Z (over 1 year ago)
- Language: Rust
- Size: 1.37 MB
- Stars: 98
- Watchers: 4
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Ray Tracing in One Weekend - Rust implementation
 
This is a pretty straight rewrite of the code from the book [Ray Tracing in One Weekend](http://in1weekend.blogspot.se/2016/01/ray-tracing-in-one-weekend.html) in Rust.
Awesome book: cool results, clear explanations and surprisingly straight forward code.
Personally also a great way to try out Rust (more or less my first serious try, so sorry about the n00b style). I found looking at [jorendorff's implementation of the same book](https://github.com/jorendorff/rust-raytrace) very helpful.