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https://github.com/permutationlock/krynth_raylib
A simple deduction game written in C with Raylib.
https://github.com/permutationlock/krynth_raylib
Last synced: 2 days ago
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A simple deduction game written in C with Raylib.
- Host: GitHub
- URL: https://github.com/permutationlock/krynth_raylib
- Owner: permutationlock
- Created: 2022-09-18T11:12:25.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-09-22T21:48:13.000Z (about 1 year ago)
- Last Synced: 2023-09-23T15:35:50.084Z (about 1 year ago)
- Language: C
- Size: 53.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Krynth - a deduction game
I designed this game way back in 2020 after playing and loving the board game
[Cryptid][5]. The first iteration was the (now defunct) competitive online game
[krynth.io][1] that I hosted with my C++ [simple web game server][2]. I ended up
retiring the game after a year and a half because I did not see a future with
the design as a head-to-head game (the server worked fantastically though,
100% uptime... for all thirty-fourty unique players that it saw).What this repo contains is a single-player Raylib client for mostly the same
puzzle generation logic found in the competitive game. It can be built to
a native binary or for the web with [Emscripten][3],
but the current build system is just a set of shell scripts.The web build of the game can be played [on my website][4]!
[1]: https://github.com/permutationlock/krynth.io
[2]: https://github.com/permutationlock/simple_web_game_server
[3]: https://emscripten.org/
[4]: https://permutationlock.com/krynth/
[5]: https://www.playcryptid.com/