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https://github.com/persephonepunch/sabareact3
Created with CodeSandbox
https://github.com/persephonepunch/sabareact3
Last synced: 6 days ago
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Created with CodeSandbox
- Host: GitHub
- URL: https://github.com/persephonepunch/sabareact3
- Owner: persephonepunch
- Created: 2022-07-16T12:45:17.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-07-17T09:10:15.000Z (over 2 years ago)
- Last Synced: 2023-03-12T08:54:37.932Z (over 1 year ago)
- Language: HTML
- Homepage: https://codesandbox.io/s/github/persephonepunch/sabaReact3
- Size: 5.31 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# sabaReact3
Created with CodeSandboxPreview
https://e80gpz.csb.app/Resources for 3D modeling / React 3 Fiber and XHR Asset Pipeline
Github Repos for Drei Managed three to JSX conversion
https://github.com/persephonepunch/sabaReact3
https://drei.pmnd.rs/
https://pmnd.rs/https://codesandbox.io/
##Blender is a free tool that will generate GLBs
If you are converting packaging (Illustrator/SVGs) use Adobe 3D SVG to Decal to Model Tools
Adobe Dimension
https://helpx.adobe.com/dimension/how-to/illustrator-to-dimension.html
Start with repeat patterns, package design mechanicals, apply to 3D models and extrude, blob model and texture. Add lighting/shadows - export with glb or add in Three Modeling Pipeline.
Adobe Dimension Group/Texture Mesh Objects for GLB export
Apply Repeat Patterns. Create Versions. Apply Scale. Apply Materials: Glass, Velvet, Chrome, Metallic, preview versions
Export to GLB/FBX/XHR modeling platforms
Export Files to GLB/GLTF formats for React 3/Drei Modeling/Lighting/Camera
No alt text provided for this imageUtilize Print/Packaging Files for on Brand Modeling / Color Schema Specs
Utilize SVG / Figma / XD / Groups and Symbols (JSX is Illustrator supported)Other Tools
Blender
https://www.blender.org/
Adobe Substance
https://www.adobe.com/products/substance3d/discover.html#3d_start