https://github.com/peteprattis/generic-planner-for-minigames
A python script that implements a generic planner to solve a series of minigames using heuristic algorithms to generate the best possible moves to reach the goal state.
https://github.com/peteprattis/generic-planner-for-minigames
artificial-intelligence astar astar-algorithm astar-pathfinding astar-search-algorithm block-world computer-science generic-planner heap heuristics n-puzzle planner program python student water-jug-problem
Last synced: about 1 month ago
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A python script that implements a generic planner to solve a series of minigames using heuristic algorithms to generate the best possible moves to reach the goal state.
- Host: GitHub
- URL: https://github.com/peteprattis/generic-planner-for-minigames
- Owner: PetePrattis
- License: mit
- Created: 2019-12-10T19:35:43.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2019-12-10T19:47:13.000Z (about 5 years ago)
- Last Synced: 2024-11-17T11:54:09.061Z (3 months ago)
- Topics: artificial-intelligence, astar, astar-algorithm, astar-pathfinding, astar-search-algorithm, block-world, computer-science, generic-planner, heap, heuristics, n-puzzle, planner, program, python, student, water-jug-problem
- Language: Python
- Size: 14.6 KB
- Stars: 1
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# A Python and Artificial Intelligence Program / Project
**This is a Python project from my early days as a Computer Science student**
_This programm was created for the eighth semester class Distributed Artificial Intelligence -Intelligent Agents
and is the final project for the class_> #### Description of project
>
>>A python script that implements a generic planner to solve a series of minigames using heuristic algorithms to generate the best possible moves to reach the goal state.> #### A generic planner
>
>>A planner generates a sequence of actions so that when the actions are executed the agent's world is found from an initial to a final state. The planner is considered generic when we change nothing in its code to solve different problems.
To generate the sequence of actions the planner uses a search algorithm to construct a search tree. The algorithm A star (A *) was used in this work.> #### Implemented minigames
>
> 1. Blocks World
> 2. Water Jug problem
> 3. n - Puzzle> #### About this project
>
> - The comments to make the code understandable, are within the .py archive
> - This project was written in Anaconda's Spyder IDE.
> - This program runs for Python version 2.7
> - This repository was created to show the variety of the work I did and experience I gained as a student
>