https://github.com/pettett/scriptablecrosshairs
An open system of dynamic crosshairs for Unity
https://github.com/pettett/scriptablecrosshairs
crosshair crosshairs unity unity3d-editor
Last synced: 8 months ago
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An open system of dynamic crosshairs for Unity
- Host: GitHub
- URL: https://github.com/pettett/scriptablecrosshairs
- Owner: pettett
- License: mit
- Created: 2020-05-07T09:59:08.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-11-17T17:51:27.000Z (over 5 years ago)
- Last Synced: 2024-09-22T11:30:44.975Z (almost 2 years ago)
- Topics: crosshair, crosshairs, unity, unity3d-editor
- Language: C#
- Homepage:
- Size: 3.88 MB
- Stars: 8
- Watchers: 1
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# ScriptableCrosshairs
An open system of dynamic crosshairs for Unity
To insert this as a package, use this git url:
https://github.com/StolenCheese/ScriptableCrosshairs.git?path=/Packages/scriptablecrosshairs#Packaged
Current Features:
* Layer based crosshair editor
* Runtime crosshair editing
* 12 Example crosshairs with sprites from [Kenny.nl](https://www.kenney.nl/assets/crosshair-pack)
Things I want to add:
* Dynamic crosshair placement for world space targeting
* Better demo scene with simple turret and fps