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https://github.com/phasereditor2d/starter-example-sunny-land

Sunny Land, an example game migrated to Phaser Editor 2D.
https://github.com/phasereditor2d/starter-example-sunny-land

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Sunny Land, an example game migrated to Phaser Editor 2D.

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# Sunny Land example game

![game snapshot](.github/sunny-land-snapshot.png)

[![Gitpod ready-to-code](https://img.shields.io/badge/Gitpod-ready--to--code-908a85?logo=gitpod)](https://gitpod.io/#https://github.com/PhaserEditor2D/starter-example-sunny-land)

This is a port to Phaser 3 of the [Sunny Land demo made by Luis Zuno](https://ansimuz.itch.io/sunny-land-pixel-game-art).

This is a good example of how to use the Tilemap support in the Scene Editor, the User Components and the Animations Editor.

## Configuration

* It includes the latest Phaser v3 runtime (in the `lib/` folder).
* It is coded in JavaScript.
* It includes a VS Code project configuration (`jsconfig.json` file) and the type definitions (in the `types/` folder).

## Run the editor

If you have NodeJS installed, you can run the editor using the `editor` NPM script, defined in the `package.json` file:

```bash
$ npm install
$ npm update
$ npm run editor
```

If you are in a remote environment (like the Gitpod.io IDE), then run the editor like this:

```bash
$ npm run editor-remote
```

If you want to see all the editor options, run:

```bash
$ npx phasereditor2d-launcher -help
```

If Phaser Editor 2D Core is globally installed, you can run:

```bash
$ PhaserEditor2D -project .
```
## Gitpod

This repository is ready for start coding in Gitpod, a Cloud Development Environment. You only need to [click on this link](https://gitpod.io/#https://github.com/PhaserEditor2D/starter-template-basic-javascript) for starting a new workspace.

This is what Gitpod does:

- Creates a workspace for this project.
- Opens VS Code to edit this repo.
- Installs & updates the dependencies of this repo.
- Runs Phaser Editor 2D Core server in port `1959`.

In the **Ports** panel in VS Code, it shows the links for opening the editor (port `1959`). It gives you the options of copy the URL, open the URL in a preview panel, or open the URL in a new tab.

## Script Nodes

Script nodes are logic objects. You can add a script node to the scene or a game object, for extending it with custom data and behavior.

This project includes the [basic script nodes](https://github.com/PhaserEditor2D/script-nodes-basic-js) in the `src/script-nodes-basic/` folder. You can add your own script nodes in the `src/script-nodes/` folder.