https://github.com/phaserjs/editor-example-sunny-land-forest
An example of using built-in tilemap tools in Phaser Editor.
https://github.com/phaserjs/editor-example-sunny-land-forest
Last synced: 7 months ago
JSON representation
An example of using built-in tilemap tools in Phaser Editor.
- Host: GitHub
- URL: https://github.com/phaserjs/editor-example-sunny-land-forest
- Owner: phaserjs
- Created: 2024-11-02T17:25:16.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-11-08T02:59:38.000Z (12 months ago)
- Last Synced: 2025-02-14T13:16:51.273Z (9 months ago)
- Language: JavaScript
- Size: 2.68 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
# Sunny Land Forest - Phaser Editor demo
This is a Phaser Editor example about how to use the new built-in, in-scene tilemap editor.
[Learn more about the tilemap editor](https://docs.phaser.io/phaser-editor/scene-editor/game-objects/editable-tilemap-object).
This project is based on the assets and code of the original [Sunny Land Forest](https://ansimuz.itch.io/sunnyland-forest) demo developed by [Ansimuz](https://ansimuz.itch.io).
## Configuration
* It is coded in JavaScript.
* It includes a VS Code project configuration (`jsconfig.json` file) and the type definitions (in the `types/` folder).