https://github.com/philiparvidsson/gpu-raytracing
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
https://github.com/philiparvidsson/gpu-raytracing
equation gpu gpu-acceleration gpu-computing hlsl intersection math ray raytracer raytracing real-time rendering sphere sphere-surface
Last synced: 7 months ago
JSON representation
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
- Host: GitHub
- URL: https://github.com/philiparvidsson/gpu-raytracing
- Owner: philiparvidsson
- License: mit
- Created: 2016-11-28T05:03:36.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-12-04T10:36:20.000Z (almost 9 years ago)
- Last Synced: 2023-02-28T00:25:40.085Z (over 2 years ago)
- Topics: equation, gpu, gpu-acceleration, gpu-computing, hlsl, intersection, math, ray, raytracer, raytracing, real-time, rendering, sphere, sphere-surface
- Language: HLSL
- Homepage:
- Size: 777 KB
- Stars: 4
- Watchers: 3
- Forks: 0
- Open Issues: 0