https://github.com/philiparvidsson/primus-game-engine
Game engine built using the Entity–Component–System architecture.
https://github.com/philiparvidsson/primus-game-engine
directx entity-component-system game-engine physics-engine rigid-bodies
Last synced: 7 months ago
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Game engine built using the Entity–Component–System architecture.
- Host: GitHub
- URL: https://github.com/philiparvidsson/primus-game-engine
- Owner: philiparvidsson
- License: mit
- Created: 2016-11-26T15:36:56.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2016-12-01T20:51:06.000Z (almost 9 years ago)
- Last Synced: 2023-02-28T00:25:40.307Z (over 2 years ago)
- Topics: directx, entity-component-system, game-engine, physics-engine, rigid-bodies
- Language: C#
- Homepage:
- Size: 1.18 MB
- Stars: 2
- Watchers: 2
- Forks: 1
- Open Issues: 1