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https://github.com/philipjscott/key-controller
keydown and keyup handlers without headaches! :tada:
https://github.com/philipjscott/key-controller
Last synced: about 1 month ago
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keydown and keyup handlers without headaches! :tada:
- Host: GitHub
- URL: https://github.com/philipjscott/key-controller
- Owner: philipjscott
- License: mit
- Created: 2018-07-17T16:45:18.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2021-05-10T03:14:22.000Z (over 3 years ago)
- Last Synced: 2024-08-09T12:18:36.649Z (5 months ago)
- Language: JavaScript
- Homepage: https://www.npmjs.com/package/key-controller
- Size: 1.58 MB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 12
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# key-controller
[![npm version](https://badge.fury.io/js/key-controller.svg)](https://badge.fury.io/js/key-controller)
[![Build Status](https://travis-ci.org/ScottyFillups/key-controller.svg?branch=master)](https://travis-ci.org/ScottyFillups/key-controller)
[![Coverage Status](https://coveralls.io/repos/github/ScottyFillups/key-controller/badge.svg?branch=master)](https://coveralls.io/github/ScottyFillups/key-controller?branch=master)
[![install size](https://packagephobia.now.sh/badge?p=key-controller)](https://packagephobia.now.sh/result?p=key-controller)key-controller is a library that abstracts handling `keydown` and `keyup` events in the browser, making it easier to change keyboard controls dynamically.
key-controller uses [KeyboardEvent.key](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) for `controller.register(...)`. We recommend using https://keycode.info/ for looking up `.key` property of specific key's event.
## Installation
```
npm install key-controller --save-dev
```If you don't use a module bundler, you can include the minified file which exports the `KeyController` global:
```html
```
## Concepts
Keyboard controls usually map to an abstract action, eg. `Spacebar -> Jump`. To make a controller, you pass in generator function and a context:
```js
const generator = ctx => ({
jump () {
ctx.jump()
}
})
const player = {
jump () {
console.log('jump!')
}
}const controller = new KeyController(generator, player)
```Your generator function will be called with the contexts that were passed to `KeyController` and should return a JavaScript object containing abstract actions.
To map keyboard controls to the actions, you call `controller.register(mycontrols)`:
```js
const controls = {
jump: ' '
}controller.register(controls)
// Pressing Spacebar will now call player.jump()
```## Usage
```js
import KeyController from 'key-controller'const billyTheGoblin = {
x: 0,
isDancing: false
}const generator = goblin => {
moveLeft () {
goblin.x -= 1
},
moveRight () {
goblin.x += 1
},
toggleDance: {
keyup () {
goblin.isDancing = false
},
keydown () {
goblin.isDancing = true
}
},
}
const controls = {
moveLeft: ['ArrowLeft', 'a'],
moveRight: ['ArrowRight', 'd'],
toggleDance: 'alt+d'
}
const controller = new KeyController(generator, billyTheGoblin)controller.register(controls)
```## API
#### new KeyController(generator, [...context])
Creates a "controller", an object that stores a collection of abstract actions to be trigger by the controls in `controller.register(mycontrols)`.
#### generator
Type: `([...Any]) => Object`
A function that takes an arbitrary number of arguments, and returns an object with abstract actions. An action name can map to a function or an object that contains a `keydown` and/or `keyup` function. If the action name maps to a function, **it will be triggered on** `keydown`.
The functions will always be passed its respective `KeyboardEvent` when the action is triggered. You probably won't need to use it though.
```js
const generator = (cat, dog) => ({
patDog (e) {
console.log('Keyboard event:', e)
console.log('You\'re patting the dog!')
dog.woof()
},
patCat () {
keydown () {
console.log('You started patting the cat')
},
keyup () {
console.log('You stopped patting the cat; it\'s now upset :c')
cat.ragequit()
}
}
})
```There is a special action name, `_`, which is triggered on every keypress (i.e. you don't need to specify it in your `control` object); it's intended for debugging purposes, such as logging the contexts.
#### context
Type: `Any`
An arbitrary number of arguments that will all be passed to the generator function (useful if you want your generator function in a separate file, which doesn't have access to the desired scope.
#### controller.register(controls)
Registers controls to the abstract actions defined in the generator function.
#### controls
Type: `Object`
A mapping of the abstract action names to keyboard controls, e.g.
```js
const controls = {
left: 'a',
right: 'd'
}
```An abstract action can map to multiple controls using arrays:
```js
// Jump when "w" or the Spacebar is pressed
const controls = {
jump: ['w', ' ']
}
```"Modifier keys", ie. `meta`, `ctrl`, `alt` can be prepended using `+` to check whether they're being held down on keypress:
```js
// Quit when the user press q while holding ctrl
// Note that the order and case of the modifier keys does not matter, but the "primary key" must be the last character
const controls = {
quit: 'ctrl+q',
rageQuit: 'cTlR+aLT+q'
}
```Note that `shift` is NOT supported; instead, just enter the character you want to trigger the event on. For example, rather than doing `shift+w`, do `W`:
```js
// 'W' refers to shift+w
const controls = {
jump: 'w',
jumpSuperHigh: 'W'
}
```#### controller.unbind()
Unbinds the controller from the DOM. Calls `document.removeEventListener(...)` under the hood.
#### controller.bind()
Binds the controller from the DOM. Calls `document.addEventListener(...)` under the hood.