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https://github.com/philipp-spiess/react-recomponent

🥫 Reason-style reducer components for React using ES6 classes.
https://github.com/philipp-spiess/react-recomponent

react react-components reactjs reason reason-react reasonml reducer reducer-component state state-management

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🥫 Reason-style reducer components for React using ES6 classes.

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ReComponent


Reason-style reducer components for React using ES6 classes.


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---

A number of solutions to manage state in React applications are based on the concept of a "reducer" to decouple actions from effects. The reducer is a function that transforms the state in response to actions. Examples for such solutions are the [Redux][] library and architectures like [Flux][].

Most recently this pattern was implemented in [ReasonReact][] as the built-in solution to manage local component state. Similarly to Redux, ReasonReact components implement a reducer and actions to trigger state changes but do so while staying completely inside regular React state. These components are referred as reducer components.

_ReComponent_ borrows these ideas from ReasonReact and brings reducer components to the React ecosystem.

A reducer component is used like a regular, stateful, React component with the difference that `setState` is not allowed. Instead, state is updated through a `reducer` which is triggered by sending actions to it.

- [Installation](#installation)
- [Getting Started](#getting-started)
- [FAQ](#faq)
- [Advanced Usage](#advanced-usage)
- [Effects](#effects)
- [Handling Events](#handling-events)
- [Manage State Across the Tree](#manage-state-across-the-tree)
- [Flow](#flow)
- [TypeScript](#typescript)
- [API Reference](#api-reference)

## Installation

```
npm install react-recomponent --save
```

## Getting Started

To create a reducer component extend `ReComponent` from `react-recomponent` instead of `React.Component`.

With `ReComponent` state can only be modified by sending actions to the `reducer()` function. To help with that, you can use `createSender()`. Take a look at a simple counter example:

```js
import React from "react";
import { ReComponent, Update } from "react-recomponent";

class Counter extends ReComponent {
constructor() {
super();
this.handleClick = this.createSender("CLICK");
this.state = { count: 0 };
}

static reducer(action, state) {
switch (action.type) {
case "CLICK":
return Update({ count: state.count + 1 });
}
}

render() {
return (

You’ve clicked this {this.state.count} times(s)

);
}
}
```

[![Edit ReComponent - Getting Started](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/zq0210299x)

The `Counter` component starts with an initial state of `{ count: 0 }`. Note that this state is in fact a regular React component state. To update it, we use a click action which we identify by its type `"CLICK"` (this is similar to the way actions are identified in Redux).

The `reducer` will receive this action and act accordingly. In our case, it will return an `Update()` effect with the modified state.

ReComponent comes with four different types of [effects](https://github.com/philipp-spiess/react-recomponent#effects):

- `NoUpdate()` signalize that nothing should happen.
- `Update(state)` update the state.
- `SideEffects(fn)` run an arbitrary function which has [side effect]s. Side effects may never be run directly inside the reducer. **A reducer should always be pure**: for the same action applied onto the same state, it should return the same effects. **This is to avoid bugs when React will work asynchronously**.
- `UpdateWithSideEffects(state, fn)` both update the state and then trigger the side effect.

By intelligently using any of the four types above, it is possible to transition between states in one place and without the need to use `setState()` manually. This drastically simplifies our mental model since changes must always go through the reducer first.

**NOTE!**
You should NEVER call `this.send` or any sender in **`componentWillUnmount`**.
If you need to execute a side-effect in **`componentWillUnmount`** (e.g. clear a timer) call that side-effect directly.

## FAQ

### Advantages Over `setState`

The advantages are similar to those of [Redux](https://github.com/reduxjs/redux) or really any state management tool:

1. **Decoupling** your state transformers from the rest of the code. This can be a little cumbersome when working with React alone since you will scatter a variety of setState inside your components which becomes harder to follow when the component grows. The sender/reducer system simplifies this since you will no longer focus on state changes within the various methods of your component but you’ll think of actions that you want to send which contains all the information as a standalone object. With that, adding additional behavior (like logging) becomes very easy since all you have to do is hook this logic inside the reducer.

2. Improved **maintainability** by forcing a structure. With [Redux](https://github.com/reduxjs/redux) or [ReComponent](https://github.com/philipp-spiess/react-recomponent), you have a good overview of all actions that your application can send. This is an amazing property and allows others to easily understand what a component is is (actually) doing. While you can already learn so much by looking at the shape of the state object, you’ll lean even more just by _looking at the action types alone_. And since it’s not allowed to use setState at all, you can also be certain that all the code inside the reducer is the only place that transforms your state.

3. Get rid of side effects with **Pure State Transformation**. By keeping your state changes side effect free, you’re forced into writing code that is easier to test (given an action and a state, it must _always_ return the same new state). Plus you can build extended event sourcing features on top of that since you can easily store all actions that where send to your reducers and replay them later (to go back in time and see exactly how an invalid state occurred).

### Why is the reducer `static`?

To fully leverage all of the advantages outlined above, the reducer function must not have any side effects. Making the reducer `static` will enforce this behavior since you won’t have access to `this` inside the function. We identified three situations that could need `this` inside the reducer:

1. You’re about to read class properties. In this case, make sure those properties are properly encapsulated in the state object.
2. You’re about to write class properties. This is a side effect and should be handled using the `SideEffects(fn)` effect.
3. You’re accessing a function that is pure by itself. In this case, the function does not need to be a class property but can be a regular module function instead.

## Advanced Usage

Now that we‘ve learned how to use reducer components with React, it‘s time to look into more advanced use cases to effectively handle state transitions across bigger portions of your app.

### Effects

We‘ve already said that ReComponent comes with four different types of [effects](https://github.com/philipp-spiess/react-recomponent#effects). This is necessary to effectively handle side effects by keeping your reducer pure – given the same state and action, it will always return the same effects.

The following example will demonstrate the four different types of effects and show you how to use them:

```js
import React from "react";
import {
ReComponent,
NoUpdate,
Update,
SideEffects,
UpdateWithSideEffects
} from "react-recomponent";

class Counter extends ReComponent {
constructor() {
super();
this.handleNoUpdate = this.createSender("NO_UPDATE");
this.handleUpdate = this.createSender("UPDATE");
this.handleSideEffects = this.createSender("SIDE_EFFECTS");
this.handleUpdateWithSideEffects = this.createSender(
"UPDATE_WITH_SIDE_EFFECTS"
);
this.state = { count: 0 };
}

static reducer(action, state) {
switch (action.type) {
case "NO_UPDATE":
return NoUpdate();
case "UPDATE":
return Update({ count: state.count + 1 });
case "SIDE_EFFECTS":
return SideEffects(() => console.log("This is a side effect"));
case "UPDATE_WITH_SIDE_EFFECTS":
return UpdateWithSideEffects({ count: state.count + 1 }, () =>
console.log("This is another side effect")
);
}
}

render() {
return (

NoUpdate
Update
SideEffects

UpdateWithSideEffects

The current counter is: {this.state.count}


);
}
}
```

[![Edit ReComponent - Effects 1](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/5x4o7m8vxl)

All side effect callbacks get a reference to the react component passed as the first argument. This is helpful when a side effect needs to send other actions to the reducer. The next example shows how you can leverage this to handle a more complex component that fetches data from a third party and has to handle multiple states:

```js
import React from "react";
import {
ReComponent,
NoUpdate,
Update,
UpdateWithSideEffects
} from "react-recomponent";

import { fetchData } from "./api";

class Fetcher extends ReComponent {
constructor() {
super();
this.handleRequestStart = this.createSender("REQUEST_START");
this.handleRequestSuccess = this.createSender("REQUEST_SUCCESS");
this.handleRequestFail = this.createSender("REQUEST_FAIL");
this.state = { isFetching: false, result: null };
}

static reducer(action, state) {
switch (action.type) {
case "REQUEST_START":
if (state.isFetching) {
return NoUpdate();
} else {
return UpdateWithSideEffects({ isFetching: true }, instance => {
fetchData().then(
instance.handleRequestSuccess,
instance.handleRequestFail
);
});
}
case "REQUEST_SUCCESS":
return Update({ result: action.payload, isFetching: false });
case "REQUEST_FAIL":
return Update({
result: "The data could not be fetched. Maybe try again?",
isFetching: false
});
}
}

render() {
return (

Fetch


{this.state.isFetching &&

Loading...

}


{this.state.result ? this.state.result : 'Click "Fetch" to start'}




);
}
}
```

[![Edit ReComponent - Effects 2](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/n4pj54y4l)

### Handling Events

React uses a method called pooling to improve performance when emitting events (check out the guides on [`SyntheticEvent`](https://reactjs.org/docs/events.html) to learn more). Basically React recycles events once the callback is handled making any reference to them unavailable.

Since the reducer function always runs within the `setState()` callback provided by React, synthetic events will already be recycled by the time the reducer is invoked. To be able to access event properties, we recommend passing the required values explicitly. The following example will show the coordinates of the last mouse click. To have control over which properties are sent to the reducer, we‘re using `send` directly in this case:

```js
import React from "react";
import { ReComponent, Update } from "react-recomponent";

class Counter extends ReComponent {
constructor() {
super();
this.handleClick = this.handleClick.bind(this);
this.state = { x: 0, y: 0 };
}

handleClick(event) {
this.send({
type: "CLICK",
payload: {
x: event.clientX,
y: event.clientY
}
});
}

static reducer(action, state) {
switch (action.type) {
case "CLICK":
return Update({
x: action.payload.x,
y: action.payload.y
});
}
}

render() {
const { x, y } = this.state;

const style = {
width: "100vw",
height: "100vh"
};

return (


Last click at: {x}, {y}

);
}
}
```

[![Edit ReComponent - Handling Events](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/8yxqzw23n2)

### Manage State Across the Tree

Often times we want to pass state properties to descendants that are very deep in the application tree. In order to do so, the components in between need to pass those properties to their respective children until we reach the desired component. This pattern is usually called [prop drilling](https://blog.kentcdodds.com/prop-drilling-bb62e02cb691) and it is usually what you want to do.

Sometimes, however, the layers in-between are expensive to re-render causing your application to become janky. Fortunately, React 16.3.0 introduced a new API called [`createContext()`](https://reactjs.org/docs/context.html#reactcreatecontext) that we can use to solve this issue by using context to pass those properties directly to the target component and skipping the update of all intermediate layers:

```js
import React from "react";
import { ReComponent, Update } from "react-recomponent";

const { Provider, Consumer } = React.createContext();

class Counter extends React.Component {
render() {
return (

{({ state, handleClick }) => (

You’ve clicked this {state.count} times(s)

)}

);
}
}

class DeepTree extends React.Component {
render() {
return ;
}
}

class Container extends ReComponent {
constructor() {
super();
this.handleClick = this.createSender("CLICK");
this.state = { count: 0 };
}

static reducer(action, state) {
switch (action.type) {
case "CLICK":
return Update({ count: state.count + 1 });
}
}

render() {
return (



);
}
}
```

[![Edit ReComponent - Manage State Across the Tree](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/0q9l907m7p)

If you‘re having troubles understanding this example, I recommend the fantastic documentation written by the React team about [Context](https://reactjs.org/docs/context.html#reactcreatecontext).

### Flow

_[Flow][] is a static type checker for JavaScript. This section is only relevant for you if you‘re using Flow in your application._

ReComponent comes with first class Flow support built in.
When extending `ReComponent`, in addition to the `Props` and `State` types required by regular `React.Component`
we need to specify the third generic parameter which should be a union of all actions used by the component.
This ensures type-safety everywhere in the code of the component where the actions are used and
even allows [exhaustiveness testing] to verify that every action is indeed handled.

```js
import * as React from "react";
import { ReComponent, Update } from "react-recomponent";

type Props = {};
type State = { count: number, value: string };
type Action = { type: "CLICK" } | { type: "CHANGE", payload: string };

class TypedActions extends ReComponent {
// NOTE: We use `this.send()` API because it ensures type-safety for
// an action's `payload`.
handleClick = () => this.send({ type: "CLICK" });
handleChange = (event: Event) =>
this.send({ type: "CHANGE", payload: event.target.value });

state = { count: 0, value: "" };

static reducer(action, state) {
switch (action.type) {
case "CLICK":
return Update({ count: state.count + 1 });
case "CHANGE":
return Update({ value: action.payload });
}
}
}

render() {
return (



You’ve clicked this {this.state.count} times(s)



);
}
}
```

Check out the [type definition tests](https://github.com/philipp-spiess/react-recomponent/blob/master/type-definitions/__tests__/ReComponent.js) for an example on exhaustive checking.

**Known Limitations With Flow:**

- `this.send` API for sending actions is preferred over `this.createSender`. This is because `this.createSender`
effectively types the payload as `any` (limitation we can't overcome for now), whereas `this.send` provides full type-safety
for actions
- While it is possible to exhaustively type check the reducer, Flow will still require every branch to return an effect.
This is why the above examples returns `NoUpdate()` even though the branch can never be reached.

### TypeScript

In addition to [Flow](#flow), _ReComponent_ also comes with [TypeScript](https://www.typescriptlang.org/) definitions built-in.

You can learn more about our TypeScript support by looking at the [declaration](type-definitions/ReComponent.d.ts) and the accompanying [tests](type-definitions/ts-tests).

## API Reference

### Classes

- `ReComponent`

- `static reducer(action, state): effect`

Translates an action into an effect. This is the main place to update your component‘s state.

**Note:** Reducers should never trigger side effects directly. Instead, return them as effects.

- `send(action): void`

Sends an action to the reducer. The action _must_ have a `type` property so the reducer can identify it.

- `createSender(actionType): fn`

Shorthand function to create a function that will send an action of the `actionType` type to the reducer.

If the sender function is called with an argument (for example a React event), this will be available at the `payload` prop. This follows the [flux-standard-actions][] naming convention.

- `RePureComponent`
- Same `ReComponent` but based on [`React.PureComponent`](https://reactjs.org/docs/react-api.html#reactpurecomponent) instead.

### Effects

- `NoUpdate()`

Returning this effect will not cause the state to be updated.

- `Update(state)`

Returning this effect will update the state. Internally, this will use `setState()` with an updater function.

- `SideEffects(this => mixed)`

Enqueues side effects to be run but will not update the component‘s state. The side effect will be called with a reference to the react component (`this`) as the first argument.

- `UpdateWithSideEffects(state, this => mixed)`

Updates the component‘s state and _then_ calls the side effect function.The side effect will be called with a reference to the react component (`this`) as the first argument.

## Contributing

Every help on this project is greatly appreciated. To get you started, here's a quick guide on how to make good and clean pull-requests:

1. Create a fork of this [repository](https://github.com/philipp-spiess/react-recomponent), so you can work on your own environment.
2. Install development dependencies locally:

```bash
git clone git@github.com:/react-recomponent.git
cd react-recomponent
yarn install
```

3. Make changes using your favorite editor.
4. Make sure that all tests are passing and that the code is formatted correctly:

```bash
yarn format
yarn test
yarn test:types:flow
```

5. Commit your changes ([here](https://chris.beams.io/posts/git-commit/) is a wonderful guide on how to make amazing git commits).
6. After a few seconds, a button to create a pull request should be visible inside the [Pull requests](https://github.com/philipp-spiess/react-recomponent/pulls) section.

## License

[MIT](https://github.com/philipp-spiess/react-recomponent/blob/master/README.md)

[redux]: https://github.com/reduxjs/redux
[reasonreact]: https://reasonml.github.io/reason-react/docs/en/state-actions-reducer.html
[flux]: https://facebook.github.io/flux/
[side effect]: https://en.wikipedia.org/wiki/Side_effect_(computer_science)
[flow]: https://flow.org/en/
[exhaustiveness testing]: https://blog.jez.io/flow-exhaustiveness/
[flux-standard-actions]: https://github.com/redux-utilities/flux-standard-action