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https://github.com/phoenixofforce/lwjgl_framework

This project serves as a codebase for my games
https://github.com/phoenixofforce/lwjgl_framework

engine framework game gamedev java lwjgl lwjgl-framework opengl

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This project serves as a codebase for my games

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README

        

## LWJGL Engine
This project serves as a codebase for my games. Feel free to use, improve, adapt it or copy some code.
### Todo
Moved to [this project page](https://github.com/PhoenixofForce/LWJGL_Engine/projects/1)

### Notes
* Games won't work on macOS (because of OpenGL version)

### Required Libraries
* [LWJGL 3.3.0 (LWJGL, GLFW, OpenGL, OpenAL)](https://www.lwjgl.org/download)
* [JOML 1.10.3](https://github.com/JOML-CI/JOML)

### Sources
* [Pawn by Sposito](https://opengameart.org/content/chess-pawn)
* [Skybox from Zachery “skiingpenguins” Slocum, raw and edited](https://opengameart.org/content/skiingpenguins-skybox-pack)
* [Grass Texture by Kenney](https://kenney.nl/assets/voxel-pack)
* [glsl-conditionals by dmnsgn](https://github.com/dmnsgn/glsl-conditionals)
* [glsl-blend by jamieowen](https://github.com/jamieowen/glsl-blend)
* [Music by Pudgyplatypus](https://opengameart.org/content/royalty-free-game-music-loops)
* [Peaberry Font by Emily Huo](https://emhuo.itch.io/peaberry-pixel-font)

### License
MIT. See [License File](https://github.com/PhoenixofForce/LWJGL_Engine/blob/main/LICENSE).