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https://github.com/piamacalanda/softeng2_strategy-pattern-gameapp

Simple GameApp assigning character's skillset🧙🦸‍♀️🥷 using Strategy Design Pattern in java.
https://github.com/piamacalanda/softeng2_strategy-pattern-gameapp

strategy-design-pattern

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Simple GameApp assigning character's skillset🧙🦸‍♀️🥷 using Strategy Design Pattern in java.

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# GameApp characters and its skills set (Strategy Pattern)

### Problem scenario:

Suppose we have three types of characters in a GameApp:

1. **Knight**: Attacks with a sword; uses 3 strategies to defend (shield, dodge, magic barrier)
2. **Wizard**: Casts spells; uses magic barrier to defend
3. **Archer**: Shoots arrows; uses dodge to to defend

### Implement two types of Strategy:
A. **DefenseStrategy**
1. Shield
2. Dodge
3. CreateMagic

B. **AttackStrategy**
1. CastSpell
2. ShootArrow
3. SwingSword

### Refactor the existing codes:

```java
public class Character {
private String type;

public Character(String type) {
this.type = type;
}

public void attack() {
if (type.equals("Knight")) {
System.out.println("Knight attacks with a sword!");
} else if (type.equals("Wizard")) {
System.out.println("Wizard casts a spell!");
} else if (type.equals("Archer")) {
System.out.println("Archer shoots an arrow!");
}
}

public void defend() {
if (type.equals("Knight")) {
System.out.println("Using a shield to defend!");
System.out.println("Dodgin to avoid attack!");
System.out.println("Creating a magic barrier for defense!"");

} else if (type.equals("Wizard")) {
System.out.println("Creating a magic barrier for defense!"");
} else if (type.equals("Archer")) {
System.out.println("Using a shield to defend!"");
}
}
}
```

### UML Diagram:
![Image](https://github.com/user-attachments/assets/1b27f398-25bb-499a-b672-b166d82cfae9)