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https://github.com/pieking1215/fallingsandsurvival

2D survival game inspired by Noita and slightly Terraria
https://github.com/pieking1215/fallingsandsurvival

2d-game box2d cpp engine falling-sand fmod game-development imgui pixel-perfect procedural-generation sdl2 survival-game

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2D survival game inspired by Noita and slightly Terraria

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FallingSandSurvival

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*(Development in this repo has stopped. The engine is in the process of being rewritten in another language, and will be made open source when it gets close to the feature set of this version)*


WIP 2D survival game inspired by Noita and slightly Terraria

(*name TBD*)

![](../media/preview_1.gif)

*Preview (2/4/20)*

## Table of contents

- [Overview](#overview)
- [Main ideas](#main-ideas)
- [Resources / References / Inspiration](#resources--references--inspiration)
- [Progress & Feature Requests](#progress--feature-requests)
- [Tech](#tech)
- [Building](#building)
- [More Images](#more-images)
- [Licensing](#licensing)
- [Disclaimer](#disclaimer)

## Overview:

Inspired by Noita and the Falling Everything Engine, I am replicating the engine in order to create a survival game.


It’s vaguely like Terraria in that it’s a 2d side view survival.

It’s more like Noita with its simulated physics, but less “chaotic”, since dying is somewhat more impactful.


One of the main things is that I don’t want it to get stale like other survival games where there’s a fixed progression and repetitive world generation and items you have to craft to progress. I want it to be very procedurally generated.



[Automatic Development Builds can be found here (You need to be signed in to GitHub to download).](https://github.com/PieKing1215/FallingSandSurvival/actions?query=workflow%3A%22AutoBuild+-+dev%22+branch%3Adev+is%3Asuccess)

## Main ideas:
*(note: anything is subject to change)*

[Ideas Document](https://docs.google.com/document/d/1SOCFCpsvNiFs13mo8QgG-blD-eoXye1Jaay1aRuqXpI/edit?usp=sharing)
- Physics engine similar to Nolla Games' Falling Everything Engine
- No traditional inventory: hold/wear/move things in the world
- Procedural world generation: including procedural materials, biomes, etc.
- Design/construct objects/tools/mechanisms

## Resources / References / Inspiration:

[Noita](https://noitagame.com/) / [Falling Everything Engine](https://nollagames.com/fallingeverything/)

[Exploring the Tech and Design of Noita](https://www.youtube.com/watch?v=prXuyMCgbTc)

[How to Add Infinite Features into Minecraft (with one update)](https://www.youtube.com/watch?v=CS5DQVSp058)

## Progress & Feature Requests

See the [Trello](https://trello.com/b/JCKJ65yP/falling-sand-survival) to get an idea of my progress.

Please use the [GitHub issues](https://github.com/PieKing1215/FallingSandSurvival/issues) page for feature requests.

## Tech

See [Tech & Integrations](../../wiki/Tech-&-Integrations)

## Building

See [Building](../../wiki/Building)

## More Images

![](../media/preview_2.gif)

*Containers and temperature (2/10/20) (re-recorded 11/16/20)*




*New lighting shader (11/9/20)*

## Licensing

### Code
All original code files are licensed under the [BSD 3-Clause License](LICENSE).

### Assets
All art assets (everything in FallingSandSurvival/assets/) are licensed under the [Creative Commons Attribution-NonCommercial 4.0 International License](https://creativecommons.org/licenses/by-nc/4.0/).

## Disclaimer

I am not personally affiliated with Nolla Games, nor has Nolla Games endorsed this project.

Noita and Falling Everything Engine are © Nolla Games.

Any textures that very closely resemble Noita's are temporary and will change in the future.