https://github.com/pierrebelmondo/vscode-wipeout
Wipeout Tools for Visual Studio Code
https://github.com/pierrebelmondo/vscode-wipeout
modding-games visual-studio-extension vscode-extension wipeout
Last synced: 8 months ago
JSON representation
Wipeout Tools for Visual Studio Code
- Host: GitHub
- URL: https://github.com/pierrebelmondo/vscode-wipeout
- Owner: PierreBelmondo
- License: mit
- Created: 2022-09-14T15:44:08.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-04-07T13:29:32.000Z (about 2 years ago)
- Last Synced: 2025-10-21T00:47:06.405Z (8 months ago)
- Topics: modding-games, visual-studio-extension, vscode-extension, wipeout
- Language: TypeScript
- Homepage:
- Size: 1.67 MB
- Stars: 13
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# Belmondo's Vision - WipEout Modding Tool
Wipeout modding extension for Visual Studio Code

## Features
* Unpack WAD with filenames (encrypted DLCs supported with Inflate/LZSS compression)
* Unpack WAD/WAC with filenames
* Unpack PSARC with Manifest and filenames
* Load and render VEXX scenes (version 4 and 6)
* Load and render RCSMODEL meshes
* Load GTF textures (only DXT1 to DXT5, still buggy...)
* Load DDS textures (experimental)
* Load MIP textures
## Extension Settings
nothing yet.
## Known Issues
* DXT5 alpha channel is buggy
* S3TC/DXT decompression is slow
* Not all VEXX nodes are parsed
## Release Notes
See CHANGELOG.md.
**Enjoy!**