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https://github.com/pimcoumans/animationplanner

Chain multiple UIView animations without endless closure nesting
https://github.com/pimcoumans/animationplanner

animation swift

Last synced: 20 days ago
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Chain multiple UIView animations without endless closure nesting

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![Animation Planner logo](Assets/AnimationPlanner.png)

# AnimationPlanner

โ›“ Chain multiple `UIView` animations without endless closure nesting. Create your animation sequence all on the same indentation level using a clear, concise syntax.

๐Ÿคน Used for all exuberant animations in [OK Video ๐Ÿ“ฒ](https://okvideo.app/download)

๐Ÿ“– Check out the [documentation](https://swiftpackageindex.com/PimCoumans/AnimationPlanner/main/documentation/animationplanner) to get up to speed, or read on to see a little example.

## How do I plan my animations?

๐Ÿ“ฆ Add `AnimationPlanner` to your project (using Swift Package manager) and start typing `AnimationPlanner.plan` to embark on your animation journey. Like whatโ€˜s happening in the code below.

```swift
AnimationPlanner.plan {
Animate(duration: 0.32, timingFunction: .quintOut) {
view.alpha = 1
view.center.y = self.view.bounds.midY
}
Wait(0.2)
Animate(duration: 0.32) {
view.transform = CGAffineTransform(scaleX: 2, y: 2)
view.layer.cornerRadius = 40
view.backgroundColor = .systemRed
}.timingFunction(.quintOut)
Wait(0.2)
AnimateSpring(duration: 0.25, dampingRatio: 0.52) {
view.backgroundColor = .systemBlue
view.layer.cornerRadius = 0
view.transform = .identity
}
Wait(0.58)
Animate(duration: 0.2) {
view.alpha = 0
view.transform = .identity
view.frame.origin.y = self.view.bounds.maxY
}.timingFunction(.circIn)
}.onComplete { finished in
view.removeFromSuperview()
}
```

The above code results in the following animation sequence. For more examples see the [Sample App](Sample%20App/AnimationPlanner-Sample/ViewController.swift) available when cloning the repo.



_**Note:** The example uses [custom extension methods](Sources/AnimationPlanner/Extensions/CAMediaTimingFunction.swift) on `CAMediaTimingFunction`, included with the framework_

## Installation

### ๐Ÿ›  Adding AnimationPlanner as a package dependency

1. Go to `File` -> `Add Packages`
3. Paste `https://github.com/PimCoumans/AnimationPlanner` in the search bar and click on "Add Package"
4. Select the target(s) in which you want to use AnimationPlanner

### ๐Ÿ“ฆ Swift Package Manager

Manually add AnimationPlanner as a package dependency in `package.swift`, by updating your package definition with:

```swift
dependencies: [
.package(name: "AnimationPlanner", url: "https://github.com/PimCoumans/AnimationPlanner.git", .branch("main"))
],
```

And updating your targetโ€˜s dependencies property with `dependencies: ["AnimationPlanner"]`

## ๐Ÿ”ฎ Future plans

While this API removes a lot of unwanted nesting in completion closures when using traditional `UIView.animate...` calls, a project is never finished and for future versions I have the following plans:
- Remove usage of inaccurate `DispatchQueue.main.asyncAfter`, currently used to add delays for non-`UIView` animations or bridging gaps between steps.
- Maybe even allow this package to play more nicely with SwiftUI? No idea what that would look like though, any ideas?

Got any feedback or suggestions? Please let me know! โœŒ๐Ÿป

โ†’ [twitter.com/pimcoumans](https://twitter.com/pimcoumans)