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https://github.com/pimdewit/citadel

Join me on my journey learning the ECS design pattern. The goal is to create a simple tower defense game with 3d graphics.
https://github.com/pimdewit/citadel

ecs game-development typescript webgl2

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Join me on my journey learning the ECS design pattern. The goal is to create a simple tower defense game with 3d graphics.

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# Citadel

A tower defense game.

## Resources

### KTX2

`toktx --2d --genmipmap --target_type RGBA --t2 --encode etc1s --clevel 5 --qlevel 2 output.ktx2 input.png`

## Development

### Recommended IDE Setup

- [VS Code](https://code.visualstudio.com/) + [Volar](https://marketplace.visualstudio.com/items?itemName=Vue.volar)

### Type Support For `.vue` Imports in TS

Since TypeScript cannot handle type information for `.vue` imports, they are shimmed to be a generic Vue component type by default. In most cases this is fine if you don't really care about component prop types outside of templates. However, if you wish to get actual prop types in `.vue` imports (for example to get props validation when using manual `h(...)` calls), you can enable Volar's Take Over mode by following these steps:

1. Run `Extensions: Show Built-in Extensions` from VS Code's command palette, look for `TypeScript and JavaScript Language Features`, then right click and select `Disable (Workspace)`. By default, Take Over mode will enable itself if the default TypeScript extension is disabled.
2. Reload the VS Code window by running `Developer: Reload Window` from the command palette.

You can learn more about Take Over mode [here](https://github.com/johnsoncodehk/volar/discussions/471).