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https://github.com/pjbomb2/truetrace-unity-pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
https://github.com/pjbomb2/truetrace-unity-pathtracer
bindless bvh compute-shader cwbvh denoising disney-bsdf global-illumination gpu hlsl nee oidn panorama path-tracing raytracing realtime refit restir-gi rtx unity unity3d
Last synced: 3 days ago
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A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
- Host: GitHub
- URL: https://github.com/pjbomb2/truetrace-unity-pathtracer
- Owner: Pjbomb2
- License: mit
- Created: 2022-02-20T06:33:01.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-12-30T17:45:48.000Z (22 days ago)
- Last Synced: 2025-01-11T04:05:57.814Z (10 days ago)
- Topics: bindless, bvh, compute-shader, cwbvh, denoising, disney-bsdf, global-illumination, gpu, hlsl, nee, oidn, panorama, path-tracing, raytracing, realtime, refit, restir-gi, rtx, unity, unity3d
- Language: C#
- Homepage:
- Size: 6.7 GB
- Stars: 767
- Watchers: 16
- Forks: 50
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.txt