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https://github.com/pjbomb2/unity-mask-maker-v2
Easily and quickly create texture masks from existing textures in unity
https://github.com/pjbomb2/unity-mask-maker-v2
compute-shader compute-shaders mask texture texture-mask unity unity3d
Last synced: about 1 month ago
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Easily and quickly create texture masks from existing textures in unity
- Host: GitHub
- URL: https://github.com/pjbomb2/unity-mask-maker-v2
- Owner: Pjbomb2
- License: mit
- Created: 2024-07-29T23:29:44.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-07-31T16:10:43.000Z (4 months ago)
- Last Synced: 2024-10-10T09:44:00.838Z (about 1 month ago)
- Topics: compute-shader, compute-shaders, mask, texture, texture-mask, unity, unity3d
- Language: C#
- Homepage:
- Size: 64.5 KB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity-Mask-Maker-V2
Complete from-scratch rewrite of my original CPU mask maker, but now on the GPU and with more features, and a better UI
Allows you to quickly create a mask from a pre-existing texture## To Use:
Open the program from under the Window tab, called "Mask Creator"Load your texture into the "Input Image" entry on the left of the new window
Select the upper bound color by clicking on the black square under the "Max Color" label, then click on the input texture to eyedropper that color
Repeat for the "Min Color" and "Background Color"
Click on the input texture to generate the initial mask
Once you are done, click on the "Output Mask" button to write the mask to a file; the final file will be next to the source texture's file