https://github.com/planimeter/unrealengine-source
Notes for porting Source Engine content to Unreal Engine
https://github.com/planimeter/unrealengine-source
Last synced: about 1 year ago
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Notes for porting Source Engine content to Unreal Engine
- Host: GitHub
- URL: https://github.com/planimeter/unrealengine-source
- Owner: Planimeter
- License: gpl-2.0
- Created: 2022-08-19T20:34:47.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-08-21T23:31:27.000Z (almost 4 years ago)
- Last Synced: 2025-01-23T12:27:42.098Z (over 1 year ago)
- Size: 3.64 MB
- Stars: 7
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UnrealEngine-Source
Notes for porting Source Engine content to Unreal Engine
## Utilities
* [bspsrc](https://github.com/ata4/bspsrc)
* [io_import_vmf](https://github.com/lasa01/io_import_vmf)
* [Blender](https://www.blender.org/)
## Hammer
Start `hammer.exe` from `$GAME/bin`.[1]
## Blender
### Scale[2]
#### On import from .vmf (with io_import_vmf)
`1`
#### On export from .vmf to .fbx
`0.025400`
### Forward[3]
`X Forward`
### Up[3]
`Z Up`
## References
\[1]: https://www.reddit.com/r/hammer/comments/59d0ts/is_sourcesdk_just_broken_or_do_i_have_to_fix/
\[2]: https://developer.valvesoftware.com/wiki/SteamVR/Environments/Blender_tutorial
\[3]: https://developer.valvesoftware.com/wiki/Coordinates
## License
GNU General Public License v2.0