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https://github.com/platane/js13k-2017

🖼️ Vernissage !
https://github.com/platane/js13k-2017

aframe game js13k js13kgames js13kgames2017 museum

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🖼️ Vernissage !

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Vernissage
====

[![play](https://platane.github.io/js13k-2017/game.gif)](https://platane.github.io/js13k-2017/)

_My entry for the 13k js 2017_

🖼️ __[play!](https://platane.github.io/js13k-2017)__

🏆 or go to the [js13k entry page](http://js13kgames.com/entries/vernissage)

📜 or read the __[postmortem](https://platane.github.io/js13k-2017/postmortem/)__

🏭 or look at the [awesome tool](https://platane.github.io/js13k-2017/image-crusher-ui/) I wrote to produce the low res paintings

📏 or look at the [awesome map edit](https://platane.github.io/js13k-2017/mapedit/) I wrote to edit the scene

# Gameplay

You are lost in a museum.

Navigate from a painting to another in order to find your way out.

### Controls

- desktop : use the mouse + space to move forward
- mobile : use the gyroscope + touch the screen to move forward
- cardboard : use the gyroscope + magnetic button to move forward

# Inspiration

I challenge myself to put as much image as possible in the game, in form of widly known piece of art.

To do so, I used a genetic algorithm to describe an arbitrary image as a set of colored dot.

# Map Edit

[![mapedit](https://platane.github.io/js13k-2017/mapedit.gif)](https://platane.github.io/js13k-2017/mapedit)

I built map editor for the game.

It have some pretty cool features, such as
- 📏 intuitive UI
- 🎥 live reloading
- 💽 localstorage persistance

[check it out!](https://platane.github.io/js13k-2017/mapedit)