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https://github.com/plugfox/mess
Mass Entity State System (MESS) is a robust ECS (Entity-Component-System) library for Flutter designed to manage large-scale entities and their states. MESS enables developers to build complex systems with a clear architecture, ensuring high performance and scalability.
https://github.com/plugfox/mess
component dart ecs entity entity-component-system flutter game game-development state-management system
Last synced: about 1 month ago
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Mass Entity State System (MESS) is a robust ECS (Entity-Component-System) library for Flutter designed to manage large-scale entities and their states. MESS enables developers to build complex systems with a clear architecture, ensuring high performance and scalability.
- Host: GitHub
- URL: https://github.com/plugfox/mess
- Owner: PlugFox
- License: mit
- Created: 2024-12-08T15:52:12.000Z (about 1 month ago)
- Default Branch: master
- Last Pushed: 2024-12-08T16:02:26.000Z (about 1 month ago)
- Last Synced: 2024-12-08T16:17:52.703Z (about 1 month ago)
- Topics: component, dart, ecs, entity, entity-component-system, flutter, game, game-development, state-management, system
- Language: Makefile
- Homepage: https://pub.dev/packages/mess
- Size: 0 Bytes
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# Mass Entity State System (MESS)
**Mass Entity State System (MESS)** is a robust ECS (Entity-Component-System) library for Flutter designed to manage large-scale entities and their states. MESS enables developers to build complex systems with a clear architecture, ensuring high performance and scalability.
## Key Features
- **Supports Large-Scale Entities:**
Optimized to handle hundreds or thousands of objects efficiently.- **Component-Based Design:**
Simplifies logic integration using components and systems.- **Event-Driven Architecture:**
Built-in subscriptions and event handling for seamless data synchronization.- **High Performance:**
Efficient memory usage and fast state operations.- **Flexibility:**
Suitable for both gaming projects and complex UI applications.- **Flutter Integration:**
Fully compatible with the Flutter ecosystem, including widget management via ECS.## Installation
Add MESS to your project by updating your `pubspec.yaml`:
```yaml
dependencies:
mess:
```Then, fetch the package:
```bash
flutter pub get
```## Advantages of Using MESS
- **Simplified Development of Complex Systems:** Clear architecture reduces code coupling and improves scalability.
- **Dynamic Logic Updates:** Add or remove components or systems at runtime.
- **High Performance:** Optimized update cycles for handling numerous entities.
- **Full Flutter Compatibility:** Seamlessly integrates with existing widgets and application architecture.## Support and Contributions
We aim to establish MESS as the go-to ECS solution for Flutter. Your contributions, suggestions, and bug reports are always welcome!
- **GitHub:** [Repository Link](https://github.com/plugfox/mess)
- **Issues:** Report bugs or suggest improvements via [Issues](https://github.com/plugfox/mess/issues).
- **Pull Requests:** We welcome your code and ideas!## License
MESS is distributed under the MIT license. See the [LICENSE](https://github.com/plugfox/mess/blob/master/LICENSE) file for more details.