https://github.com/pmiddend/serpens
A little game featuring a serpens navigating obstacles
https://github.com/pmiddend/serpens
2d game gloss haskell
Last synced: 11 months ago
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A little game featuring a serpens navigating obstacles
- Host: GitHub
- URL: https://github.com/pmiddend/serpens
- Owner: pmiddend
- License: gpl-3.0
- Created: 2020-01-26T09:10:46.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-01-30T14:11:09.000Z (about 6 years ago)
- Last Synced: 2025-03-15T00:51:36.668Z (11 months ago)
- Topics: 2d, game, gloss, haskell
- Language: Haskell
- Size: 75.2 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.org
- License: LICENSE
Awesome Lists containing this project
README
* serpens
[[https://github.com/pmiddend/serpens/workflows/Haskell%20CI/badge.svg][https://github.com/pmiddend/serpens/workflows/Haskell%20CI/badge.svg]]
This is just a small game written with [[https://hackage.haskell.org/package/gloss][gloss]] to steer a serpens through a maze. Mainly a sandbox for me to play with.
* To Do
- Switch from =Picture= to a =Pixure= type that’s probably =IntPoint → PixureElement=, where =IntPoint= signifies the window size.
- Can we implement combinators like “besides” and “above” using that approach?
- Adapt the bitmap font to use Pixure