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https://github.com/pmndrs/react-three-lightmap

In-browser lightmap/AO baker for react-three-fiber and ThreeJS
https://github.com/pmndrs/react-three-lightmap

ambient-occlusion ao ao-baker lightmap lightmap-baker r3f react react-three-fiber threejs

Last synced: about 13 hours ago
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In-browser lightmap/AO baker for react-three-fiber and ThreeJS

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README

        

# @react-three/lightmap

**In-browser lightmap and ambient occlusion (AO map) baker for react-three-fiber and ThreeJS.**

![example screenshot of lightmap baker output](./react-three-lightmap-example.png)

Example:

```jsx







```

**[Try it in this editable sandbox](https://codesandbox.io/s/github/pmndrs/react-three-lightmap/tree/v0.0.8/demo-sandbox)**.

NOTE: actual lightmap rendering is performed on a separate hidden canvas and WebGL context. If you are consuming any context in your lightmapped content, you will need to "bridge" that context.

To track when baking is complete, provide `onComplete` callback to `Lightmap` - it will be called with the resulting texture as the first argument. The library does automatically assign that texture as the lightmap on all the baked mesh materials too.

## Local Development

```sh
git clone [email protected]:pmndrs/react-three-lightmap.git
cd react-three-lightmap
yarn
yarn storybook
```

## Wishlist

- ~~onComplete callback~~
- proper denoising, calibrate the light sampler
- much more optimization
- composited multi-layer lightmap based on several distinct groups of light sources
- e.g. for individual flickering lights, neon signs, etc
- rudimentary light probe support for dynamic meshes/sprites
- can start with just omnidirectional total amounts collected in 2D grid textures
- might want the light probe pattern to be customizable
- bake-only lights (turned off after bake)
- useful for game levels - e.g. could have hundreds of lights baked in and then discarded
- currently the lightmap is indirect-only, so this needs an extra step to sample direct light contribution
- saving/loading the generated lightmap texture (useful for game levels)

## Notes

Based on [original experimental implementation](https://github.com/unframework/threejs-lightmap-baker) by [@unframework](https://github.com/unframework).