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https://github.com/pmp-p/panda3d-webgl-runtime

OBSOLETE use pygbag and Panda3D wheel import
https://github.com/pmp-p/panda3d-webgl-runtime

game-engine

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OBSOLETE use pygbag and Panda3D wheel import

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README

        

# panda3d-webgl-runtime
binary framework for panda3d-webgl branch

built with emscripten "incoming" branch.

What's done :

```
- panda / bullet / LUI

- LZMA compress all emscripten elements

- introduce coroutines "bluelet" for threads replacement.

- dynamic assets loading from webservers with BrowserFS

- openal

- provides vt100 display for consoles.

- some basic shaders.
```

Demo: http://pmp-p.github.io/panda3d-webgl-runtime/index.html

Video of demo in case your browser can't do webgl or you are on slow link :

http://pmp-p.github.io/panda3d-webgl-runtime/pandawebgl.webm

WIP:

- websockets gateway.

- some basic shaders.

TODO:

- panda3d.ode / panda3d.physics

- python 3 or better pypy.js

- nuitka integration.