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https://github.com/pmp-p/panda3d-webgl-runtime
OBSOLETE use pygbag and Panda3D wheel import
https://github.com/pmp-p/panda3d-webgl-runtime
game-engine
Last synced: about 2 months ago
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OBSOLETE use pygbag and Panda3D wheel import
- Host: GitHub
- URL: https://github.com/pmp-p/panda3d-webgl-runtime
- Owner: pmp-p
- License: mit
- Created: 2016-03-12T05:33:13.000Z (almost 9 years ago)
- Default Branch: gh-pages
- Last Pushed: 2020-09-21T21:52:15.000Z (over 4 years ago)
- Last Synced: 2024-04-22T21:16:37.566Z (8 months ago)
- Topics: game-engine
- Language: JavaScript
- Homepage: https://pygame-web.github.io/
- Size: 63.4 MB
- Stars: 4
- Watchers: 4
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# panda3d-webgl-runtime
binary framework for panda3d-webgl branchbuilt with emscripten "incoming" branch.
What's done :
```
- panda / bullet / LUI- LZMA compress all emscripten elements
- introduce coroutines "bluelet" for threads replacement.
- dynamic assets loading from webservers with BrowserFS
- openal
- provides vt100 display for consoles.
- some basic shaders.
```Demo: http://pmp-p.github.io/panda3d-webgl-runtime/index.html
Video of demo in case your browser can't do webgl or you are on slow link :
http://pmp-p.github.io/panda3d-webgl-runtime/pandawebgl.webm
WIP:
- websockets gateway.
- some basic shaders.TODO:
- panda3d.ode / panda3d.physics
- python 3 or better pypy.js- nuitka integration.