https://github.com/polakosz/assaultcube-trainer
One click cheat for AssaultCube v1.2.0.2
https://github.com/polakosz/assaultcube-trainer
assault assaultcube cheat console-application cube game one-click trainer
Last synced: about 1 year ago
JSON representation
One click cheat for AssaultCube v1.2.0.2
- Host: GitHub
- URL: https://github.com/polakosz/assaultcube-trainer
- Owner: PoLaKoSz
- License: mit
- Created: 2018-08-02T20:52:50.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-08-04T16:22:52.000Z (over 7 years ago)
- Last Synced: 2025-01-16T16:24:16.453Z (about 1 year ago)
- Topics: assault, assaultcube, cheat, console-application, cube, game, one-click, trainer
- Language: C#
- Homepage: https://assault.cubers.net/
- Size: 15.6 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# [AssaultCube](https://assault.cubers.net/)
AssaultCube is an **[open source](https://github.com/assaultcube/AC)**, multiplayer, first-person shooter game, based on the [CUBE engine](http://cubeengine.com/index.php).
Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!
With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection.
It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux.
On the correct settings, it can even run on old hardware (Pentium III and above).
## Why AssaultCube? What is the point?
This is my first working cheat in my life. I followed many Cheat Engine tutorials to achive this and I not just copy-pasted
the base address into the project. My goal is to make a project architecture which will be useful for future cheats
to another games. For example:
- how to support multiple game versions at the same time
- how to manage the documentation to each game version
- how to update the cheat to each game version