https://github.com/polymeilex/daedaluskit
Modern tooling for Daedalus language
https://github.com/polymeilex/daedaluskit
Last synced: about 1 year ago
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Modern tooling for Daedalus language
- Host: GitHub
- URL: https://github.com/polymeilex/daedaluskit
- Owner: PolyMeilex
- Created: 2024-03-15T21:52:29.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-10-08T23:12:17.000Z (over 1 year ago)
- Last Synced: 2025-04-23T02:13:16.939Z (about 1 year ago)
- Language: Rust
- Size: 278 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
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README
> [!NOTE]
> This project is currently on hold, as Gothic modding community seems to be a lot more dead than I initially anticipated, so I'm not sure if I want to spend my time working on tooling that barely anyone needs.
# DaedalusKit
Modern tooling for Daedalus language.
Daedalus was used to develop cult classic like [Gothic](https://en.wikipedia.org/wiki/Gothic_(video_game)) and [Gothic 2](https://en.wikipedia.org/wiki/Gothic_(video_game)) releassed in early 2000s and more recently in [Chronicles Of Myrtana](https://kronikimyrtany.pl/en).
### Project components (✅ = Done 🚧 = WIP)
- `daedalus-lexer` - Lexer for the language ✅
- `daedalus-parser` - Parser for the language ✅
- `output-units` - ✅
- Uses the lexer to generates in-game dialog prompts file
- Produces output byte compatible with the original engine, but orders of magnitude faster
- `daedalus-fmt` - Opinionated language formate 🚧
- `daedalus-compiler` - Compiles the code 🚧
- `daedalus-bytecode` - Representation of the bytecode format ✅
- `dat-file` - Implementation of the file format used to store the bytecode and symbol definitions ✅
- `interner` - String interner with support for case insetive interning needed for Daedalus
- `daedalus-lsp` - Modern language server (not even started, only planed so far)