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https://github.com/ponywolf/ponyblitz
A light weight Corona+Lua skeleton for game jams/compos
https://github.com/ponywolf/ponyblitz
Last synced: 10 days ago
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A light weight Corona+Lua skeleton for game jams/compos
- Host: GitHub
- URL: https://github.com/ponywolf/ponyblitz
- Owner: ponywolf
- License: mit
- Created: 2017-03-31T15:04:39.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-11-11T21:03:34.000Z (almost 3 years ago)
- Last Synced: 2024-10-08T00:03:45.153Z (about 1 month ago)
- Language: Lua
- Size: 2.5 MB
- Stars: 20
- Watchers: 5
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-solar2d - ponyblitz
README
# ponyblitz
A light weight Corona+Lua skeleton for game jams/composThis is a lightweight skeleton that is intended to make it a bit easier to get a game jam entry up and going with CoronaSDK. It has a simple text based menu scene, a game scene where you can choose from a simple "world" organization of displayObjects or easily load in a tiled .JSON map as your world.
![Screenshot](http://i.imgur.com/leBoVNv.gif)
It also includes a pre-made HUD layer for score and a few open source libraries that have been released in various places by ponywolf.
* scenes - instanced scene system
* joyKey - axis to keystroke
* ponycolor - simple color conversion
* ponymenu - text menu system
* snap - displayObject alignment
* ponystroke - stroked text
* ponytiled - tiled map loader
* ponyfx - various quick transition effects
* visualMonitor - frame rate, displayObject counter
* vjoy - virtual joystick, button lib
* light - lighting system from Darkest Tower
* scanlines - generated scanlines
* pixelWorld - a low-rez render via snapshot