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https://github.com/popcron/open-asset-importer

WIP Open Asset Importer bindings for C# compatible with NativeAOT
https://github.com/popcron/open-asset-importer

assimp csharp dotnet nativeaot

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WIP Open Asset Importer bindings for C# compatible with NativeAOT

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README

        

# Open Asset Importer

[![nuget](https://img.shields.io/nuget/v/OpenAssetImporter?logo=nuget&logoColor=white)](https://www.nuget.org/packages/OpenAssetImporter)

WIP C# bindings for Open Asset Importer, compatible with NativeAOT.

### Usage
Below is loading a file from disk into a scene:
```cs
using Scene scene = new("path/to/file.fbx");
ReadOnlySpan meshes = scene.Meshes;
Console.WriteLine($"Loaded {scene.Name} with {meshes.Length} meshes");
```