https://github.com/popcron/pp-edge-detection
Edge detection effect from the old era in the new era
https://github.com/popcron/pp-edge-detection
csharp unity3d
Last synced: 2 months ago
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Edge detection effect from the old era in the new era
- Host: GitHub
- URL: https://github.com/popcron/pp-edge-detection
- Owner: popcron
- Created: 2019-03-09T17:06:08.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-06-05T16:38:34.000Z (about 7 years ago)
- Last Synced: 2025-03-25T04:35:09.186Z (over 1 year ago)
- Topics: csharp, unity3d
- Language: C#
- Homepage:
- Size: 32.2 KB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README

# Post Processing Edge Detection
This is a port of the old edge detection image effect for the Post Processing V2 stack. With UPM integration and custom edge colour support.
## Installation
If using 2018.3.x, you can add a new entry to the manifest.json file in your Packages folder:
```json
"com.popcron.pp-edge-detection": "https://github.com/popcron/pp-edge-detection.git"
```
## Usage
After installing the package, add the effect just as you would with any other post processing effect.
The new effect should be available for a post processing profile with different injection points:

**Notes:**
- `Edge Detection (Before Transparent)`
Will render the Edge Detect effect before transparent objects are rendered, recommended for Legacy renderer (doesn't work with Scriptable Render Pipelines at time of writing - september 2018)
- `Edge Detection (Before Stack)`
Will render the Edge Detect effect before the built-in Post Processing Stack effects, recommended for Scriptable Render Pipelines
- `Edge Detection (After Stack)`
Will render the Edge Detect effect after the built-in Post Processing Stack effects, if you want the edges to appear on top of every other effect
Thanks to [Jean Moreno](https://github.com/jean-moreno).