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https://github.com/portaloffreedom/godot_entt_net_example
A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameNetworkingSockets) within godot
https://github.com/portaloffreedom/godot_entt_net_example
Last synced: 2 months ago
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A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameNetworkingSockets) within godot
- Host: GitHub
- URL: https://github.com/portaloffreedom/godot_entt_net_example
- Owner: portaloffreedom
- License: mit
- Created: 2019-09-20T20:09:13.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-08-17T10:17:18.000Z (over 3 years ago)
- Last Synced: 2024-11-14T23:34:07.557Z (2 months ago)
- Language: C++
- Size: 222 KB
- Stars: 30
- Watchers: 3
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- AwesomeCppGameDev - godot_entt_net_example
README
# Godot gdnative EnTT example
An example on how to use gdnative with entt.
### Clone and build
- clone with `git clone --recursive` (I use git submodules). If you forget you can always run later `git submodule init --recursive && git submodule update`.
- build with `cmake`, no particular options required.
- run as a normal godot project.#### How the example game works
When running the example, just press enter ("ui_accept") to spawn another random entity.
Entities will be removed when they get outside of the plane (72 * 72 square surface).#### Disclaimer
this may not be the best way to use entt inside godot, it's just an easy way to do it that I want to share with the world.