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https://github.com/potato3d/lindstrom
Terrain simplification algorithm using Geometry Shaders
https://github.com/potato3d/lindstrom
geometry-shaders glsl level-of-detail lod opengl real-time-rendering terrain-simplification-algorithm visualization
Last synced: about 2 months ago
JSON representation
Terrain simplification algorithm using Geometry Shaders
- Host: GitHub
- URL: https://github.com/potato3d/lindstrom
- Owner: potato3d
- License: mit
- Created: 2021-02-12T19:26:56.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-02-12T19:39:41.000Z (almost 4 years ago)
- Last Synced: 2024-11-11T18:06:51.286Z (about 2 months ago)
- Topics: geometry-shaders, glsl, level-of-detail, lod, opengl, real-time-rendering, terrain-simplification-algorithm, visualization
- Language: C++
- Homepage:
- Size: 680 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0