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https://github.com/pr0g/sdl-bgfx-imgui-as_1d-nonlinear-transformations
Inspired by "Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations" by Squirrel Eiserloh
https://github.com/pr0g/sdl-bgfx-imgui-as_1d-nonlinear-transformations
Last synced: 27 days ago
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Inspired by "Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations" by Squirrel Eiserloh
- Host: GitHub
- URL: https://github.com/pr0g/sdl-bgfx-imgui-as_1d-nonlinear-transformations
- Owner: pr0g
- License: mit
- Created: 2020-09-26T16:35:49.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-10-27T16:32:37.000Z (2 months ago)
- Last Synced: 2024-10-27T18:53:51.142Z (about 2 months ago)
- Language: C++
- Size: 639 KB
- Stars: 3
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# sdl-bgfx-imgui-as - 1d-nonlinear-transformations
![curves](curves.png)
This repo is spawned from [sdl-bgfx-imgui-starter](https://github.com/pr0g/sdl-bgfx-imgui-starter) (please see the original repo for full details on project setup).
`sdl-bgfx-imgui-as_1d-nonlinear-transformations` is inspired by [Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations](https://youtu.be/mr5xkf6zSzk). A talk by [Squirrel Eiserloh](https://twitter.com/SquirrelTweets).
Also checkout [this](https://twitter.com/SquirrelTweets/status/1309755895941865472) Twitter thread for more fascinating details on how these curves can be derived.