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https://github.com/primeeagle/pe-stringytrainstopredux
Factorio mod to rename train stations and dispatch trains based on circuit signals.
https://github.com/primeeagle/pe-stringytrainstopredux
factorio factorio-mod game game-mod mod train
Last synced: 4 days ago
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Factorio mod to rename train stations and dispatch trains based on circuit signals.
- Host: GitHub
- URL: https://github.com/primeeagle/pe-stringytrainstopredux
- Owner: PrimeEagle
- License: mit
- Created: 2022-09-30T18:50:24.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-12T03:44:23.000Z (about 1 year ago)
- Last Synced: 2024-11-22T13:38:54.811Z (2 months ago)
- Topics: factorio, factorio-mod, game, game-mod, mod, train
- Language: Lua
- Homepage: https://mods.factorio.com/mod/PE-StringyTrainStopRedux
- Size: 1.68 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: Readme.md
- Changelog: changelog.txt
- License: LICENSE
Awesome Lists containing this project
README
## Stringy Train Stops
A Factorio mod, using signalstrings to rename train stops, and send trains to them.
To rename a stop, send the string along with signal-stopname.
To send a train to a stop, send the string along with signal-goto.To program multiple stops, send a series of stops as:
* signal-schedule = 1-based index in schedule
* string of destination stop name *OR* the Schedule Rail signal and X&Y coordinates of a rail to go to
* wait condition: (Multiple wait conditions will be composed with AND)
* signal-wait-time = time to wait
* signal-wait-inactivitiy = time to wait
* signal-wait-empty
* signal-wait-full
* signal-wait-robots
* signal-wait-circuit - will wait for signal-black
* signal-wait-passenger - positive values will wait for a passenger, negative will wait for the passenger to get out.Then send signal-schedule=-1 to send the train to the first stop in the schedule.