https://github.com/procfxgen/MGShaderEditor
Shader Editor for MonoGame's Effects
https://github.com/procfxgen/MGShaderEditor
Last synced: 4 months ago
JSON representation
Shader Editor for MonoGame's Effects
- Host: GitHub
- URL: https://github.com/procfxgen/MGShaderEditor
- Owner: fxgenstudio
- License: other
- Created: 2015-09-10T07:53:33.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2019-10-02T19:08:16.000Z (over 5 years ago)
- Last Synced: 2024-08-10T11:01:20.450Z (10 months ago)
- Language: C#
- Size: 137 MB
- Stars: 79
- Watchers: 5
- Forks: 11
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-monogame - MGShaderEditor -  - Shader Editor for MonoGame's Effects. (Effects)
README
# MGShaderEditor
Pixel and Vertex HLSL Shader Editor for MonoGame's Effects.
Code: ProcFxGen
Powered by Monogame, 2MGFX, ScintillaNet and MRU .net class (Joe Woodbury)

# Build
MGShaderEditor executable is in Build folder.
# Versions
Update 1.1
- added textures slots
- added files management
Update 1.2
- added Recent FilesUpdate 1.3
- fixed on close MRU saving
- fixed effect builder ouput textUpdate 1.4
- added find and replace dialog
- removed Closing 3D view on Escape KeyUpdate 1.5
- fixed Shader #IncludeUpdate 1.6
- added float parameter support in .fx for UI
- added texture2D parameter support in .fx for UI
- added parameters view for shader test# License
MGShaderEditor is released under Microsoft Public License (Ms-PL).