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https://github.com/proffan/unrealopticalflowdemo
Generating Optical Flow Ground Truth with Unreal Engine 4
https://github.com/proffan/unrealopticalflowdemo
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Generating Optical Flow Ground Truth with Unreal Engine 4
- Host: GitHub
- URL: https://github.com/proffan/unrealopticalflowdemo
- Owner: ProfFan
- Created: 2018-08-15T05:25:19.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-04-15T09:09:44.000Z (over 5 years ago)
- Last Synced: 2024-04-19T17:22:55.548Z (8 months ago)
- Language: C++
- Size: 11 MB
- Stars: 27
- Watchers: 4
- Forks: 7
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
[![DOI](https://zenodo.org/badge/144809463.svg)](https://zenodo.org/badge/latestdoi/144809463)
# Optical Flow from Unreal
This project demonstrates how to get optical flow information from Unreal Engine for computer vision and AI training purposes.
# Usage
You need to first have UE 4.20.1 source code and use `patch -p1 UE4.patch` to patch the engine.
Then you can compile the engine. After a successful compilation, use the Editor to open this project.
# Screen Capture
![The Optical Flow Screen](https://github.com/ProfFan/UnrealOpticalFlowDemo/raw/images/images/demo.png)
# Citation
If you found this work helpful in your research, please cite this repository.
```
@INPROCEEDINGS{fan_jiang_icra19,
author = {Fan Jiang and Qi Hao},
booktitle = {Robotics and Automation (ICRA), 2019 IEEE International Conference on},
title = {Pavilion: Bridging Photo-Realism and Robotics},
month = may,
year = 2019,
}@misc{fan_jiang_2018_1345482,
author = {Fan Jiang},
title = {Unreal Optical Flow Demo},
month = aug,
year = 2018,
doi = {10.5281/zenodo.1345482},
url = {https://doi.org/10.5281/zenodo.1345482}
}
```# LICENSE
MIT